|
|
Forum Overview
::
Gamerasutra
|
|
|
by Universal Plan B 05/15/2005, 2:52pm PDT |
|
 |
|
 |
|
laudablepuss wrote:
I don't see what difference this makes. Artillery is very good at killing people, but unsupported artillery with its slow refire rate will still lose to other units. It's true in real life and in EEII. Depends what period of history you're taking about. Today this is true because we have fast maneuverable armor, which can get to and destroy artillery before taking huge losses. During the peak of artillery, WW1, this was not necessarily true. Artillery plus machine guns (which were like a very small artillery piece at the time) could hold off large numbers of men, almost unsupported. That's why WW1 sucked so badly, the artillery forced a stalemate all around because it offered a superior defense than any attacking force. But there hadn't been a real european land war since the invention of breech load artillery, so the commanders had not figured that out and did not change their tactics. They just called dozens of mass attacks that killed thousands of people a day. It wasn't until 1918 that the Germans came up with infiltration tactics.
I don't know why people don't like RPS systems. I never said anything about not liking the R-P-S system. It works very well for games. A hell of a lot better than some ladder system where there is a single best unit, and all your efforts go to researching and producing that unit. Bla.
I just said that it was historically off... In most wars there was one "unit" that was superior and did most of the real work. Examples include musket/rifle infantry from the invention of the flintlock (1650) through the napoleonic wars, artillery in WW1, and the bomber airplane in WW2 - present. The successful generals were the ones who shaped their army and their strategy around the most powerful unit. I can think of only two periods that had something like balance, those being around 1500 just after the invention of firearms (provided a counter to heavy cavalry, but not powerful vs infantry) and the crimean - civil war period (maximum development of the muzzle load artillery and calvary still useful). And even then it wasn't anything like R-P-S.
In real life, arrows can't kill tanks and clubs can't knock down buildings. To the extent that RTS games bother me it seems to be because of how each unit has hitpoints and each weapon can do damage. So eventually arrows will break a tank under that system. Seems dumb to me. Some games, such as the Civ series, have an armor stat on the units. If the armor is higher than the attack value, it can't do any damage at all. It wouldn't work very well in multi-age RTSs like EE or AoE, since the first player to advance an age would automatically win.
laudablepuss wrote:
Just got done with my first few games. So far they've all ended before reaching epoch 5. Or rather, hunting and killing computer opponents takes until epcoh 8 or 9 but I never upgrade my army after a certain point since mine is the only army in the field, essentially. Looking around at one point, I noticed that I was supposed to start mining Iron and Salt Peter or something. :( Is the AI really bad, or are you just playing on easier difficulty right now? |
|
 |
|
 |
|
|
|
|
Oh boy, Empire Earth II by laudablepuss 05/13/2005, 4:39pm PDT 
heard it was more of the same by FABIO 05/13/2005, 11:32pm PDT 
Re: heard it was more of the same by Fullofkittens 05/13/2005, 11:37pm PDT 
caltrops stock just went up a point NT by FABIO 05/13/2005, 11:38pm PDT 
I R INSTLIGN IT NOW by laudablepuss 05/14/2005, 2:45pm PDT 
Re: I R INSTLIGN IT NOW by Universal Plan B 05/14/2005, 9:08pm PDT 
Of Rocks and Scissors by Mischief Maker 05/14/2005, 10:34pm PDT 
Re: Of Rocks and Scissors by FABIO 05/14/2005, 11:21pm PDT 
and where can you find a copy of Total Annihilation anyways? by FABIO 05/15/2005, 12:32am PDT 
don't bother (a review based on minutes of gameplay) by bombMexico 05/15/2005, 2:42am PDT 
Re: don't bother (a review based on minutes of gameplay) by FABIO 05/15/2005, 3:21am PDT 
Re: don't bother (a review based on minutes of gameplay) by Mischief Maker 05/15/2005, 12:47pm PDT 
Re: don't bother (a review based on minutes of gameplay) by Eyo 05/15/2005, 1:02pm PDT 
Re: don't bother (a review based on minutes of gameplay) by FABIO 05/16/2005, 1:32am PDT 
Re: don't bother (a review based on minutes of gameplay) by Universal Plan B 05/16/2005, 5:04pm PDT 
Re: don't bother (a review based on minutes of gameplay) by Ice Cream Jonsey 05/16/2005, 5:52pm PDT 
Did you ever get that password? by Mischief Maker 05/17/2005, 10:49am PDT 
However... by Mischief Maker 05/17/2005, 10:56am PDT 
Re: Did you ever get that password? by Ice Cream Jonsey 05/17/2005, 5:28pm PDT 
the maligned TA: Kingdoms by Ray of Light 05/15/2005, 5:46am PDT 
Great thread, that. by Fussbett 05/15/2005, 2:00am PDT 
Re: I R INSTLIGN IT NOW by laudablepuss 05/14/2005, 10:44pm PDT 
Re: I R INSTLIGN IT NOW by Universal Plan B 05/14/2005, 11:28pm PDT 
Welcome to Caltrops! by laudablepuss 05/15/2005, 1:12am PDT 
^ needless to say, not me. by laudablepuss 05/15/2005, 1:50am PDT 
Re: ^ needless to say, not me. by Universal Plan B 05/15/2005, 2:52pm PDT 
Re: ^ needless to say, not me. by laudablepuss 05/15/2005, 3:43pm PDT 
Re: ^ needless to say, not me. by FABIO 05/15/2005, 5:38pm PDT 
Re: ^ needless to say, not me. by laudablepuss 05/15/2005, 6:20pm PDT 
This whole thread... by Mischief Maker 05/17/2005, 9:04pm PDT 
agreed by FABIO 05/17/2005, 9:19pm PDT 
|
|
|
|
|