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by Jerry Whorebach 05/27/2014, 4:41pm PDT |
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MvC2 used a simple tag system where you picked a team of any three (totally outrageous) characters from a roster of 56, each of whom fell into one of three rock-paper-scissors-esque classes (projectile guys shot down strong guys, strong guys beat down fast guys, fast guys rushed down projectile guys - the old archers/infantry/cavalry dynamic applied to Street Fighters). CvSNK used the novel and quickly abandoned Ratio System, which the Fighting Game Community hated because it wasn't balanced on a razor's edge, it was just really neat. You got four slots to fill on your team; pansy-ass schoolgirls like Sakura took up one slot, generic martial artists like Ryu took up two slots, and big bad bosses like me, M. Bison, took up a whopping three slots.
Capcom neutered the Ratio System in the very next release (Capcom vs. SNK 2? Haha, of course not), Capcom vs. SNK Pro, by allowing you to choose whatever ratio you wanted for whichever character you wanted and scaling their hit points and damage output accordingly. The original CvSNK remains to this day the only Street Fighter in a which a 100-pound Yogi found himself at a disadvantage when going up against a 300-pound Thai kickboxer. Or, more accurately, the only Street Fighter in which that disadvantage was a deliberate thematic choice instead of a slight incidental imbalance (oh capcpom can't you do anything right *sigh* *sigh* *sigh* etc. until I want to stab their stupid fan forum in its eyes).
At least Capcom vs. SNK 2 added a playable Freddie Mercury. |
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Ohhhhhhhhhh boy by Ice Cream Jonsey 01/28/2014, 9:40pm PST
The whole game is embarrassing, the spiders in the well are probably the peak by jeep 01/28/2014, 10:20pm PST
The whole game is embarrassing, the spiders in the well are probably the peak by John Gulp 01/29/2014, 6:32am PST
Is enemy level autoscaling the worst design possible? by Entropy Stew 01/29/2014, 9:04am PST
It felt like a lazy design choice by people who should know better. For unknown by RetroRomper 01/29/2014, 10:06am PST
No scaling in the full version by Lurker 410942 04/20/2014, 8:44pm PDT
Kinda wish there was some now by Lurker 410942 04/23/2014, 5:00am PDT
I'll never understand why developers insist on ruining perfectly good... by Jerry Whorebach 04/23/2014, 2:16pm PDT
I think this problem may speak to a perversion of the core concept. by Jerry Whorebach 04/23/2014, 6:38pm PDT
What's your ideal save system then? by Lurker 410942 05/28/2014, 5:31am PDT
This is like asking what my ideal health system is! by Jerry Whorebach 05/28/2014, 4:18pm PDT
I feel like you have a wealth of information regarding successful RPGs by Ice Cream Jonsey 04/24/2014, 7:39am PDT
Fuck it, some questions for Jerry. by Ice Cream Jonsey 04/24/2014, 3:58pm PDT
I don't think you should be taking RPG advice from a guy who doesn't play them. by Jerry Whorebach 04/24/2014, 9:06pm PDT
Re: I don't think you should be taking RPG advice by jeep 04/24/2014, 11:32pm PDT
I should've brought up Capcom vs. SNK instead of Marvel vs. Capcom 2 by Jerry Whorebach 05/27/2014, 4:41pm PDT
Re: Fuck it, some questions for Jerry. by Mischief Maker 04/25/2014, 2:09pm PDT
I'll understand if you don't want to argue RPGs with a shutin, but I have to try by Jerry Whorebach 04/25/2014, 4:46pm PDT
Characters are just classes with personalities. Think of Team Fortress 2. NT by Jerry Whorebach 04/25/2014, 4:55pm PDT
These replies have all been great. Still processing it all. Thanks, everyone. NT by Ice Cream Jonsey 04/25/2014, 5:47pm PDT
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