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Forum Overview
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Might & Magic X: Legacy
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by Jerry Whorebach 04/23/2014, 2:16pm PDT |
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...strategy-adventures by decoupling character progression from game progression. If you absolutely must have experience points, at least copy oldschool Dungeons & Dragons, which handed out 1 XP for every 1 gold piece worth of treasure the adventurers managed to collect. That way it's still a game about cleverly obtaining the maximum amount of loot with the minimum amount of personal risk, a la Conan the Barbarian or Bilbo Baggins, with your XP total acting as a literal score display when your incredibly fragile little man inevitably dies young or retires happily at the ripe old level of two or three.
Of course, the obvious solution to overleveling in conventional computer RPGs is to scatter some incredibly difficult and equally rewarding encounters around the map, and provide enough clues that a smart player can seek them out while skipping over all the low-level cannon fodder. But I suppose that conflicts pretty badly with player expectations of 30-50 hours of dull lawnmowering.
This is one of the reasons why the original Fallout is more or less the only RPG I can stomach. The developers really made an effort to provide enough narrative context for each battle that it was meaningful for reasons other than powering up, and usually still gave you the option not to participate anyway. The time limits encouraged you to prioritize your character's ostensible mission over ~FANTASY GENOCIDE~, and there's very little chance you could make the entire game last more than a dozen hours no matter how much you dragged your feet. This is probably also why everybody else likes the sequels better, since they added more dungeons, more mobs, more fucking content to satisfy the RPG gamer's traditionally bottomless appetite for fucking content (not to mention Doritos and Jujubes and pickled eggs and and and). |
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Ohhhhhhhhhh boy by Ice Cream Jonsey 01/28/2014, 9:40pm PST 
The whole game is embarrassing, the spiders in the well are probably the peak by jeep 01/28/2014, 10:20pm PST 
The whole game is embarrassing, the spiders in the well are probably the peak by John Gulp 01/29/2014, 6:32am PST 
Is enemy level autoscaling the worst design possible? by Entropy Stew 01/29/2014, 9:04am PST 
It felt like a lazy design choice by people who should know better. For unknown by RetroRomper 01/29/2014, 10:06am PST 
No scaling in the full version by Lurker 410942 04/20/2014, 8:44pm PDT 
Kinda wish there was some now by Lurker 410942 04/23/2014, 5:00am PDT 
I'll never understand why developers insist on ruining perfectly good... by Jerry Whorebach 04/23/2014, 2:16pm PDT 
I think this problem may speak to a perversion of the core concept. by Jerry Whorebach 04/23/2014, 6:38pm PDT 
What's your ideal save system then? by Lurker 410942 05/28/2014, 5:31am PDT 
This is like asking what my ideal health system is! by Jerry Whorebach 05/28/2014, 4:18pm PDT 
I feel like you have a wealth of information regarding successful RPGs by Ice Cream Jonsey 04/24/2014, 7:39am PDT 
Fuck it, some questions for Jerry. by Ice Cream Jonsey 04/24/2014, 3:58pm PDT 
I don't think you should be taking RPG advice from a guy who doesn't play them. by Jerry Whorebach 04/24/2014, 9:06pm PDT 
Re: I don't think you should be taking RPG advice by jeep 04/24/2014, 11:32pm PDT 
I should've brought up Capcom vs. SNK instead of Marvel vs. Capcom 2 by Jerry Whorebach 05/27/2014, 4:41pm PDT 
Re: Fuck it, some questions for Jerry. by Mischief Maker 04/25/2014, 2:09pm PDT 
I'll understand if you don't want to argue RPGs with a shutin, but I have to try by Jerry Whorebach 04/25/2014, 4:46pm PDT 
Characters are just classes with personalities. Think of Team Fortress 2. NT by Jerry Whorebach 04/25/2014, 4:55pm PDT 
These replies have all been great. Still processing it all. Thanks, everyone. NT by Ice Cream Jonsey 04/25/2014, 5:47pm PDT 
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