|
|
| |
Forum Overview
::
Rants
|
| |
|
by FABIO 06/04/2003, 1:40am PDT |
|
 |
|
 |
|
Bitter wrote:
FABIO wrote:
I dunno, the more I play it, the more I swear the sides are balanced in a rock/papers/scissors way. The marines lay waste to the Machina, Machina slaughter the Spawn, and the Spawn overrun marines. Having this kind of r/p/s balance in 2 player matches doesnt work out that great.
Have they added the Gray's? I saw the unit descriptions on their website, and there was a video, but in some .wmv format that I don't have support for and probably never will. I think it's kinda fun that they're basically adding the aliens from XCom, although I guess the abilities don't line up quite right.
Nope, they're still waiting to be added.
I noticed some bitching about this very thing in some Nemesis forum, and apparently some patch was/is coming out that changes some of the unit attributes. I dunno if that has/will redress these balance issues.
The big problem with the spawn is that they just aren't very fun. They have no choice but to charge straight at their opponent with everything from the start, and their opponent has no choice but to stand still in the corner and blaze away since there's no way you can outrun them. The marines rely on being able to manuver, scoot and shoot, and snipe but are the most fragile race. The superior speed of the spawn nullifies all their advantages and their strong melee attacks decimate their weaknesses.
Machina are just too fucking slow. Any marine player can dance circles around them. Grunts can duck around a corner, shoot, and duck back before any machina unit can get a shot off. Grenadiers can bomb you with ease since you're so slow. Snipers pick you off since you have no long range attacks aside from the extremely slow missile tank, which the marines can easily avoid. But since machina are slow and strong, it makes them perfect for standing still and breaking the spawn charge.
Out of curiousity, how many games get this right without having very similar types of units (e.g. Age of Empires)? I didn't play Starcraft that long, but in my (rather limited) experience the Zerg beat on the Protoss, the Protoss on the Humans, and the Humans on the Zerg. Did Warcraft III balance the various factions correctly?
Bitter.
It seems EVERY strategy game with 3 different sides breaks down into
1. Side with powerful but expensive units and lots of flexibility (protoss, USA from C&C:Generals, Marines from LS:N)
2. Side that is slow but makes up for with sheer firepowers (terrans, China from Generals, Machina)
3. Side with lots of cheap units that overwhelm (zerg, GLA from Generals, spawn)
The latest version of broodwar has the protoss kicking everyone's ass (damn corsairs) and they certainly had a field day with terrans early game (terran had to get siege tanks to guard against a possible reaver drop, detection for dark templar rushes, and bunker in for zealot rushes). The terrans did have an advantage against zerg with mass infantry + medics and irradiate.
Warcraft III mostly balanced everything by making all the sides pretty much the same. Everyone has a weak melee unit for early game, a ranged unit, a catapult type siege unit, an attack mage, a support mage, a strong melee unit for late game, an anti-air flying unit, and a ground attack flying unit. Basic strategy for every side was to surround your spellcasters with a melee meat shield while they autocasted supporting spells on you. I'm convinced melee combat just doesnt work for large scale RTS's, everyone gets crammed together making it difficult to manuver or spot specific units; WC3's fast pace of battle certainly didn't help this. You'll be amused with WC3 for a week or two. I think I only stuck with it for 2 months because I was convinced it was the greatest game ever, I just wasn't seeing it and needed to figure it out. It doesnt have one tenth of SC's depth or lasting appeal. |
|
 |
|
 |
|
|
|
| |
Turn based tactical combat that doesn't suck? by Bitter 05/30/2003, 9:32pm PDT 
Re: Turn based tactical combat that doesn't suck? by Alternate789 05/30/2003, 11:29pm PDT 
Re: Turn based tactical combat that doesn't suck? by No Body 05/31/2003, 12:40am PDT 
Age of Wonders by Ice Cream Jonsey 06/03/2003, 5:56am PDT 
Re: Age of Wonders by No Body 06/03/2003, 7:01am PDT 
A few words of warning about AoW2 by curst 06/03/2003, 9:55am PDT 
Re: A few words of warning about AoW2 by foogla 06/03/2003, 10:20am PDT 
Re: Age of Wonders by Ice Cream Jonsey 06/03/2003, 5:55pm PDT 
Re: Age of Wonders by foogla 06/03/2003, 6:55pm PDT 
You HAVE played FFT, right? NT by Entropy Stew 06/03/2003, 8:13pm PDT 
Re: You HAVE played FFT, right? by Ice Cream Jonsey 06/03/2003, 8:32pm PDT 
GET IT NOW NOW NOW STOP READING AND BUY WAREZ KILL WHATEVER GET IT GET IT GET IT by Entropy Stew 06/03/2003, 8:47pm PDT 
Acknowledged! Moving out! NT by Ice Cream Jonsey 06/03/2003, 8:49pm PDT 
plot is convoluted, but yeah by FABIO 06/03/2003, 10:23pm PDT 
oh, and to increase your enjoyment by FABIO 06/03/2003, 10:26pm PDT 
Do what he says by Entropy Stew 06/03/2003, 10:37pm PDT 
Re: Do what he says by FABIO 06/04/2003, 1:12am PDT 
forgot, TOTALLY IMPORTANT GAMEPLAY TIP by FABIO 06/04/2003, 1:16am PDT 
Re: forgot, TOTALLY IMPORTANT GAMEPLAY TIP by mrs. johnson 06/04/2003, 1:46am PDT 
Re: forgot, TOTALLY IMPORTANT GAMEPLAY TIP by wide hurt 06/04/2003, 2:36am PDT 
Man, I can't wait to play FFT. Once I finish this gay Wild Arms shit, that is. NT by Lizard_King 06/04/2003, 3:30am PDT 
you're sticking with Wld Arms??? by FABIO 06/04/2003, 1:11pm PDT 
Actually, it is quite exceptional... by Lizard_King 06/05/2003, 3:13am PDT 
Re: Actually, it is quite exceptional... by FABIO 06/05/2003, 8:06am PDT 
Re: Actually, it is quite exceptional... by foogla 06/05/2003, 8:20am PDT 
DO NOT PLAY FALLOUT TACTICS. IT WILL DESTROY YOUR FAITH IN GAMES. NT by Senor Barborito 06/03/2003, 9:19pm PDT 
SECONDED NT by Entropy Stew 06/03/2003, 9:45pm PDT 
It's good, I think, but for some reason I just stopped playing at chapter 4. NT by mrs. johnson 06/03/2003, 10:06pm PDT 
Whoops, I thought that was FF Tactics, not Fallout. NT by mrs. johnson 06/03/2003, 10:08pm PDT 
Not necessarily thirded by curst 06/04/2003, 10:39am PDT 
Dynasty Tactics by FABIO 06/04/2003, 1:15pm PDT 
CARE TO EXPLAIN WHY? NT by arbit 06/04/2003, 1:37pm PDT 
Re: CARE TO EXPLAIN WHY? by FABIO 06/05/2003, 10:46am PDT 
Re: CARE TO EXPLAIN WHY? by Ice Cream Jonsey 06/05/2003, 3:54pm PDT 
Re: CARE TO EXPLAIN WHY? by FABIO 06/05/2003, 8:05pm PDT 
FFT has eaten more hours of my life than any other video game by wide hurt 06/04/2003, 1:35am PDT 
You're describing the game I'd like to develop, almost by Senor Barborito 05/31/2003, 3:00am PDT 
answers by FABIO 05/31/2003, 3:37am PDT 
Re: answers by Bitter. 05/31/2003, 10:56pm PDT 
Re: answers by FABIO 06/01/2003, 1:14am PDT 
Jagged Alliance 2 NT by fag packet 06/01/2003, 9:15pm PDT 
Re: answers by Bitter 06/04/2003, 12:05am PDT 
Re: answers by FABIO 06/04/2003, 1:40am PDT 
Thanks for this thread by K. Thor Jensen 06/02/2003, 6:23pm PDT 
Two words: Rape Button NT by Entropy Stew 06/02/2003, 11:56pm PDT 
Re: Thanks for this thread by Bitter 06/04/2003, 12:06am PDT 
There's a FFT sequel coming for GBA by some loser who misses OMM 06/04/2003, 12:18am PDT 
Tactics Ogre by FABIO 06/04/2003, 2:15am PDT 
PS by FABIO 06/04/2003, 2:34am PDT 
Re: Tactics Ogre by wide hurt 06/04/2003, 3:06am PDT 
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO by Entropy Stew 06/04/2003, 10:08am PDT 
I don't think Square had anything to do with Tactics Ogre NT by Bob Violence 06/04/2003, 11:21am PDT 
I hope so -nt- by Entropy Stew 06/04/2003, 11:46am PDT 
|
|
| |
|
| |