Forum Overview :: The Elder Scrolls V: Skyrim
 
Re: What are the essential elements that characterize a role-playing game? by Entropy Stew 07/29/2011, 1:24pm PDT
Dana Stevens wrote:

Betrayal at Krondor

From wikipedia::

Neal Hallford and Feist's influence

Although the game was licensed from Raymond E. Feist, a long held myth was that the text and the story of the game were actually created by Feist himself. Feist states in his afterword to Krondor: The Betrayal that he was busy writing The King's Buccaneer during the game's production and that the plot, text, and new characters were created solely by designers Neal Hallford and John Cutter. Feist did have editorial final say on the game, but most of what Hallford and Cutter created was left intact.


No wonder, since it wasn't written by Feist himself.

-/ES/-
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What are the essential elements that characterize a role-playing game? by Jerry Whorebach 12/14/2010, 11:52am PST NEW
    They compromised on the dynamic-levelled dungeons by WITTGENSTEIN 07/28/2011, 3:59pm PDT NEW
        Well, I guess it's okay so long as no one is ever too challenged by anything. by Or has to learn, plan, adapt, etc. 07/31/2011, 11:02am PDT NEW
            The developers admitted Oblivion was more like Daggerfall than Morrowind by WITTGENSTEIN 08/01/2011, 6:00pm PDT NEW
                The problem with Oblivion by jeep 10/29/2011, 10:58pm PDT NEW
    Re: What are the essential elements that characterize a role-playing game? by Dana Stevens 07/28/2011, 7:12pm PDT NEW
        Re: What are the essential elements that characterize a role-playing game? by Entropy Stew 07/29/2011, 1:24pm PDT NEW
            That's odd by Dana Stevens 07/29/2011, 5:08pm PDT NEW
                Hallford and Cutter didn't have any attachment to Antara either by Siskel and Ebert 10/30/2011, 1:58am PDT NEW
 
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