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Forum Overview
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The Elder Scrolls V: Skyrim
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by Entropy Stew 07/29/2011, 1:24pm PDT |
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Dana Stevens wrote:
Betrayal at Krondor
From wikipedia::
Neal Hallford and Feist's influence
Although the game was licensed from Raymond E. Feist, a long held myth was that the text and the story of the game were actually created by Feist himself. Feist states in his afterword to Krondor: The Betrayal that he was busy writing The King's Buccaneer during the game's production and that the plot, text, and new characters were created solely by designers Neal Hallford and John Cutter. Feist did have editorial final say on the game, but most of what Hallford and Cutter created was left intact.
No wonder, since it wasn't written by Feist himself.
-/ES/- |
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What are the essential elements that characterize a role-playing game? by Jerry Whorebach 12/14/2010, 11:52am PST 
They compromised on the dynamic-levelled dungeons by WITTGENSTEIN 07/28/2011, 3:59pm PDT 
Well, I guess it's okay so long as no one is ever too challenged by anything. by Or has to learn, plan, adapt, etc. 07/31/2011, 11:02am PDT 
The developers admitted Oblivion was more like Daggerfall than Morrowind by WITTGENSTEIN 08/01/2011, 6:00pm PDT 
The problem with Oblivion by jeep 10/29/2011, 10:58pm PDT 
Re: What are the essential elements that characterize a role-playing game? by Dana Stevens 07/28/2011, 7:12pm PDT 
Re: What are the essential elements that characterize a role-playing game? by Entropy Stew 07/29/2011, 1:24pm PDT 
That's odd by Dana Stevens 07/29/2011, 5:08pm PDT 
Hallford and Cutter didn't have any attachment to Antara either by Siskel and Ebert 10/30/2011, 1:58am PDT 
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