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by jeep 10/29/2011, 10:58pm PDT |
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the core problem I mean, other than the retarded scaling mechanics that made the weird magic power caps weirder, is the goddamned gates. They made this really pretty mostly same-ish outdoor world, then forced you into either a quick round of wolf3d or dungeoneering some guy's root cellar every 20 minutes or so. I think they had to do something because they spent so much time on speedtree or whatever the fuck outdoor rendering tech that their standard fantasy story was too short, so why not artificially lengthen it with a bunch of bullshit near-identical hell levels.
I replayed the core story about six months ago, just ran through it, and everything about it is fine except the goddamned gate sections, but without them the game would be short, and thanks to DA2 we have a clear illustration of what happens when a giant RPG lacks scope. The drive to make games shorter is going to kill 'real' RPGs off because there's too many game devs who don't know how to tell stories, and without that they have no idea what the fuck to fill 30-40 hours of your time with, and then they have to cut their plan by 50-75% to make a shorter game, and surprise it isn't non-story that gets cut, because in order to adapt that they'd have to have some fucking clue of how to tell a story in the first place, or how stories work, or have read a book or something at some point.
Also everything about Skyrim looks incrementally better than Oblivion, but when the guy said "we worked really hard to make every square foot of the world walkable" you just know the dragon fights are taking the place of the gates and everything else is a new coat of paint on the same damn retard shit. It's like Morrowind was a huge mistake; no one at Bethesda has any idea how anything interesting got in that one, and they have resolved to prevent it ever happening again. |
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