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by Dana Stevens 07/29/2011, 5:08pm PDT |
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Entropy Stew wrote:
Dana Stevens wrote:
Betrayal at Krondor
From wikipedia::
Neal Hallford and Feist's influence
Although the game was licensed from Raymond E. Feist, a long held myth was that the text and the story of the game were actually created by Feist himself. Feist states in his afterword to Krondor: The Betrayal that he was busy writing The King's Buccaneer during the game's production and that the plot, text, and new characters were created solely by designers Neal Hallford and John Cutter. Feist did have editorial final say on the game, but most of what Hallford and Cutter created was left intact.
No wonder, since it wasn't written by Feist himself.
-/ES/-
Because the spiritual sequel, Betrayal in Antara, had no attachment to Feist and the writing was fan fiction terrible by comparison, like someone had gotten Blizzard's programmer writers to do it.
Art imitates Dragon Age 2.
The game that was finally released is every bit as different from Betrayal at Krondor as fans had worried it might be. Many of the elements of exploration and traveling through the countryside have been removed, and the action takes place completely in a relatively small area, in (and under) the city of Krondor and up the coast to the nearby hamlet of Haldon Head. |
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