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Forum Overview
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Are Games Art?
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by Senor Barborito 05/22/2003, 8:23pm PDT |
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Entropy Stew wrote:
All human intelligence runs on a neural network. DUMB ANIMALS HAVE THESE TOO. There is something different at a higher level in humans that makes us intelligent. If you know what this is, please tell me and claim your Nobel prize. Furthurmore, there is no "approach" to human intelligence. Our brain works at all levels simultaneously because it's a finished product. We have precious little solid data on how any of this works.
How human intelligence functions isn't something we need to know or care about for this project. We just need to be able to filter out results humans will find aesthetically displeasing and to enforce the themes of the results they find maximally pleasing across the locale.
Funny how I could end up confused, what with GAs having nothing to do with Cog or even AI and you using them as an example.
GA isn't artificial intelligence, but it's from the same root principle as the bottom-up camp of AI - take dumb components (a single neural net) and combine them in interesting ways so that one might teach or arrive at intelligence to/within the superstructure. You know what's hilarious, though? I fucked up the quotes and responded to your previous post's argument here in this subthread, and I was able to literally cut and paste your current argument over it and not have to change my statement at all because you said the exact same thing twice.
You don't get compelling design out of seeding a fractal world generator, dumbass. Even if this approach actually did result in a compelling world (through magic!), it would still be better accomplished by a GA. Current neural nets would just keep giving you back something that looks like the optimal solution. Fuck, your whole approach to neural nets is just ignorant. A neural net is just some hyperplane geometry (I think) running on a bunch of neurons. Neural nets have the same chance of creating intelligent behavior in their raw form as trinary math running on atoms. You keep trying to shoehorn worlduilding into the same difficulty level as detecting spam. "Use a Bayesian network! It'll learn - that's what they do!"
When I went to school in 1998 neural networks were way, way beyond that point . There was a U of AZ (IIRC, this was almost 5 years ago) researcher back then who was working on a ton of stuff related to meta-data influencing the network, supervisor networks running layered over the network (the specific phrase 'seven-tiered neural network' sticks out), and adaptive networks that could grow whole new subnetworks to fit changing data, reorder where inputs for nodes went and where outputs came from (provided all data inputs were used) as necessary. Your information was out of date half a decade ago, dumbass, and this is just the bits I picked up/remembered from attending the project meetings for the AI side of the project - I was not and am not into AI all that much. Kindly spare me your fucking University of Google education on the topic.
The worst part is you're not even trying to take what I say and see the obvious solution - you're attempting to shoot me down by any means you can so that you can appear more 'correct,' which is the kind of behavior I'd expect from a mealy-mouthed shit-eater like INC, not you. The obvious solution here is to take randomly generated values, use them to seed your topology/heuristics mappings 'strong AI' component, then use your 'weak AI' (neural network) to, yes, spam-filter the aesthetics and then propagate/recombinate the better points within the overall architectural theme of the town with the worse ones (or completely overwrite them). "AHA!" you shout, thinking you've caught me making a grievous error with the spam reference which you tried to use as a point against me, "Neural networks can't filter spam!"
That's right, genius, they can't - because the context of the modern world requires far more specific knowledge and heuristics than can ever be reasonably encoded into a project like Cyc or a neural network (without tens of trillions of nodes sporting hundreds of interconnections like what the human brain has). You're quite right about it being AI-strong, and spam being so as well. What you're wrong about is medieval architecture (or NPCs for Turing Test purposes, but that's another fight) being within several orders of magnitude as complicated as either.
I'm not even going to bother if you keep changing your goal mid-thread. Your entire argument seems to be based on trivilization of every aspect involved.
The 100% originality you wanted is different from 'original' as I was using it in the quoted paragraph and you goddamned well know it. Don't play semantics games with me.
--SB |
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ARE GAMES ART? Avault investigates. by Fussbett 05/20/2003, 5:57pm PDT 
... by Lizard_King 05/20/2003, 6:04pm PDT 
Re: ARE GAMES ART? Avault investigates. by Monty Cantsin 05/21/2003, 1:09am PDT 
Re: ARE GAMES ART? Avault investigates. by Monty Cantsin 05/21/2003, 1:15am PDT 
Shock and Awe by Entropy Stew 05/21/2003, 1:21am PDT 
Re: Shock and Awe by ydrt 05/21/2003, 1:27am PDT 
Maybe YOU should be the new about page!!!!! NT by Entropy Stew 05/21/2003, 1:31am PDT 
also: HAHAHAHAHAHAHAHAHAHAHAHAHAHHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAH NT by Entropy Stew 05/21/2003, 1:31am PDT 
We've got more about page jokes over here NT by GAY THREAD CONTAINMENT TEAM STATLER 05/21/2003, 3:01am PDT 
Tell me more about We've got more about page jokes over here NT by Dr. Sbaitso 05/21/2003, 3:22am PDT 
You know what fixes repetetive jokes? OLDER REPETETIVE JOKES! NT by Entropy Stew 05/21/2003, 3:34am PDT 
BWA HA HA HA HA HAHAHAHAHAHAHAHAHA!!! NT by GAY THREAD CONTAINMENT TEAM WALDORF 05/21/2003, 4:30am PDT 
I desperately hope I crash NT by The Forum SB 05/21/2003, 5:14am PDT 
ATOR? NT by Y-DURT 05/21/2003, 5:16am PDT 
Holy fuck. I never, ever, EVER thought I would see that. by Senor Barborito 05/21/2003, 3:44pm PDT 
Re: Holy fuck. I never, ever, EVER thought I would see that. by Entropy Stew 05/21/2003, 4:50pm PDT 
Pffft by Senor Barborito 05/21/2003, 6:02pm PDT 
Re: Pffft by mark 05/21/2003, 8:44pm PDT 
Ixnay by Senor Barborito 05/21/2003, 9:19pm PDT 
"his" not "he's". Going to bed now. NT by Senor Barborito 05/21/2003, 9:20pm PDT 
You just had to screw it up in the thread where you prove Monty wrong by Entropy Stew 05/22/2003, 2:58am PDT 
Re: You just had to screw it up in the thread where you prove Monty wrong by mark 05/22/2003, 10:10am PDT 
Re: You just had to screw it up in the thread where you prove Monty wrong by Entropy Stew 05/22/2003, 5:52pm PDT 
Re: You just had to screw it up in the thread where you prove Monty wrong by Senor Barborito 05/22/2003, 7:17pm PDT 
Re: You just had to screw it up in the thread where you prove Monty wrong by Monty Cantsin 05/22/2003, 8:05pm PDT 
Um, no by Senor Barborito 05/22/2003, 8:26pm PDT 
If I think you're already dead enough, will it happen? by Senor Barborito 05/22/2003, 1:33pm PDT 
You're horribly, horribly confused on practically every level by Entropy Stew 05/22/2003, 5:31pm PDT 
Your failure to even attempt being informed is making me hemorrhage. by Senor Barborito 05/22/2003, 8:23pm PDT 
Just my artsy fartsy two cents... by Chairman Mao 05/22/2003, 8:55pm PDT 
Re: Just my artsy fartsy two cents... by mark 05/22/2003, 9:07pm PDT 
That is one of the funniest things I have ever seen... NT by Chairman Mao 05/22/2003, 9:12pm PDT 
Well, here's the problem by Senor Barborito 05/22/2003, 9:10pm PDT 
Re: Well, here's the problem by Chairman Mao 05/22/2003, 9:17pm PDT 
Answer by Senor Barborito 05/22/2003, 11:05pm PDT 
Re: ARE GAMES ART? Avault investigates. by Fussbett 05/21/2003, 6:37pm PDT 
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