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The Random RPG Design Question Thread by Ice Cream Jonsey 10/12/2012, 9:08am PDT
Hello, my name is Jonesy and I am making the greatest four-color game of all time. While I have used a lot of the posts from the CRPG Addict to gain an appreciation for things that enhance the RPG experience, the people I really care about are the readers and posters of Caltrops. I sometimes don't play games like other people -- for instance, there are reports on the XCOM forum that some of you are recruiting soldiers from Mexico and still leaving the keys to the Skyrangers right in the ignition. It's only the human race that's at stake, you kumbaya PC liberal scum; you'd think Beethoven, David and Arkanoid would be worth a sign-out sheet.

Anyway, I have shitty instincts when it comes to games and I want this to be an approachable game. Perhaps this thread can also serve for a larger discussion on what does and doesn't work with RPGs. Take this thread in any direction you like, Christ we need the posts.

Here is my first question.

Some RPGs (Fallout) give you a manual that tell you what weapons and armor are in the game. Some RPGs give you info on the basic weapons (Wasteland). Some RPGs give you no info at all (Bard's Tale).

The last two give the player the feeling of exploring and seeing something new, sure. But do players in 2012 want ALL the info in a manual? For ALL the weapons?

Furthermore, I am thinking of implementing something like this for weapons and armor:

>look at pistol

The pistol takes standard rubber bullets. It can do damage between 4 and 8 hit points, with a bonus if your character has high social awareness.

Is that cool? I can't see how not having to ALL the info is fun any more. I think people would prefer all the stats.


ICJ
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The Random RPG Design Question Thread by Ice Cream Jonsey 10/12/2012, 9:08am PDT NEW
    Players in 2012 expect a 2 page manual and an in-game tutorial by Entropy Stew 10/12/2012, 11:12am PDT NEW
        Ditto by The Happiness Engine 10/12/2012, 8:32pm PDT NEW
        Reason: hard copy of a big manual makes game seem awesome, but by Fullofkittens 10/13/2012, 7:20am PDT NEW
    WASTELAND 2 by Cannibal Dave 10/14/2012, 8:24am PDT NEW
        I backed it! by Ice Cream Jonsey 10/17/2012, 10:06pm PDT NEW
    Make it so you have to use the weapon once, and then, seeing it in action, NT by you now know how it handles. 10/14/2012, 10:40pm PDT NEW
        This would be pretty fucking cool, but aside from that I'm with ES and MM by fucking newbie 10/15/2012, 1:14pm PDT NEW
    the only time I have ever read an rpg manual by jeep 10/15/2012, 8:19am PDT NEW
        in case it isn't clear from the entire time we've been posting together by jeep 10/15/2012, 8:23am PDT NEW
        His name was Mitt Romney. The lich. His name. His name was Mitt Romney. Who is 6 NT by TOPICAL 10/17/2012, 9:57pm PDT NEW
    My answer and other random thoughts by Mischief Maker 10/15/2012, 8:57am PDT NEW
    Thanks, everyone. I think I agree with the consensus. NT by Ice Cream Jonsey 10/17/2012, 10:07pm PDT NEW
 
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