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by "That" Guy 09/12/2011, 1:41pm PDT |
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Jerry Whorebach wrote:
...and that was only if you insisted on hitting people with the stocks instead of, you know, shooting them. Anyway, both that and Dead Rising were awesome, in large part because they kept their RPG elements the fuck away from the weapons. Whenever a game tells me I haven't done enough grinding yet to swing a club or shoot a gun or drive a car that's exactly like one I already have, only 37% more numerical, I feel an irrepressable urge to turn off my console and go outside. And I hate being outside! Yet, more and more games seem to be doing it these days - even the new Earth Defense Force has level requirements :(
Has there ever been a great game that so negatively impacted those that followed as Diablo? (Half-Life, maybe?)
tennis for two |
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Anybody get this? Any good? NT by Shredder 09/11/2011, 10:07pm PDT 
Everyone says it's Borderlands meets Dead Rising by fabio 09/12/2011, 6:43am PDT 
This is a good line by motherfuckerfoodeater 09/12/2011, 8:49am PDT 
Rebuttal by Mysterio 09/12/2011, 10:45am PDT 
I hated the weapon breaking in Dead Rising/Condemned. NEXT! NT by WITTGENSTEIN 09/12/2011, 12:20pm PDT 
The only weapons in Condemned that broke were the long guns... by Jerry Whorebach 09/12/2011, 12:47pm PDT 
Re: The only weapons in Condemned that broke were the long guns... by "That" Guy 09/12/2011, 1:41pm PDT 
Dead Rising was a poopsocking game for people who hate MMO's by WITTGENSTEIN 09/12/2011, 3:59pm PDT 
That's sick. Call it something else. NT by Bradley Svedka. 09/12/2011, 5:09pm PDT 
Ha ha, as if ANY game isn't just the same "content" over and over again. by Jerry Whorebach 09/12/2011, 5:58pm PDT 
SO FAR by Rafiki 09/18/2011, 8:05am PDT 
Game picks up in Act 2 by Rafiki 09/23/2011, 8:53am PDT 
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