Forum Overview :: Dead Island
 
Rebuttal by Mysterio 09/12/2011, 10:45am PDT
-The numbers can be turned off with virtually no detriment to your experience.
-The debug version was fixed literally day 1.
-The weapon degradation feels mechanically appropriate given the setting and it produces lots of fun, frantic groping for ad hoc weapons when shit goes south and your stuff starts breaking. The only possibly game ruining factoid element of the degradation is that blunt weapons, once broken, are gone for good. Bear that in mind and don't trash your natty blues, and you'll be fine.

The most important issue is that Dead Island has de facto online-always tethered DRM, and modding is complex given that it can trip VAC.

standalone pros:
-The wound modeling is a very positive update on Soldier of Fortune 2's accomplishments, and it has tangible impacts on gameplay
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Anybody get this? Any good? NT by Shredder 09/11/2011, 10:07pm PDT NEW
    Everyone says it's Borderlands meets Dead Rising by fabio 09/12/2011, 6:43am PDT NEW
        This is a good line by motherfuckerfoodeater 09/12/2011, 8:49am PDT NEW
        Rebuttal by Mysterio 09/12/2011, 10:45am PDT NEW
            I hated the weapon breaking in Dead Rising/Condemned. NEXT! NT by WITTGENSTEIN 09/12/2011, 12:20pm PDT NEW
                The only weapons in Condemned that broke were the long guns... by Jerry Whorebach 09/12/2011, 12:47pm PDT NEW
                    Re: The only weapons in Condemned that broke were the long guns... by "That" Guy 09/12/2011, 1:41pm PDT NEW
                    Dead Rising was a poopsocking game for people who hate MMO's by WITTGENSTEIN 09/12/2011, 3:59pm PDT NEW
                        That's sick. Call it something else. NT by Bradley Svedka. 09/12/2011, 5:09pm PDT NEW
                        Ha ha, as if ANY game isn't just the same "content" over and over again. by Jerry Whorebach 09/12/2011, 5:58pm PDT NEW
        SO FAR by Rafiki 09/18/2011, 8:05am PDT NEW
            Game picks up in Act 2 by Rafiki 09/23/2011, 8:53am PDT NEW
 
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