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by Motherhead 02/24/2005, 2:21pm PST |
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Although these were scanned from an upcoming Game informer, I couldn't find an English language site with any of them. American sites all link to the French.
article and scans.
clumsy internet translation:
When we had interviewed Kevin Stephens de Monolith last month, it had
announced us that the devteam of Tron 2.0 worked on a new project. A
few days later, Eurogamer pointed out that it would be a play comforts
using the engine of F.E.A.R. Today, one knows what it is: that is
called Condemned, it is published by Sega and that will be one of the
first plays to be left on Xbox 2. Versions PlayStation 3 and PC are
apparently also envisaged.
Game Informer, which A proposes an exclusive preview play (which one
finds the scans on Xboxyde and low), described the play like a mixture
of survival horror and first-person shooter, the whole in an
environment flippante of the thunder. Graphically, that does not tear
badly (eh, it is the engine of F.E.A.R. after all). Side physiques
(because there will be full), it is very new version 3.0 of Havok
which will be used.
The history puts to you in the skin of a super hero of the FBI which
wants to save its skin in the medium of serial killers and the human
ones made sick by a horrible trick. Lastly, or a trick of the kind.
Good, it is not most important. Even if Monolith announces that
Condemned will not be a pure FPS, there will be also no badly
sequences of engagements, in particular with the body with body, which
promises to be funny. Especially if you like to strike people with a
studded board.
While waiting for screenshots high resolution, I let to you look at
the first images of Condemned on these scans of GameInformer.
Incidentally, you will be able to read the preview there play.
Different site with more images.
More clumsy translation:
Sega reveals the first images of its next play of horror entitled
Condemned and developed by Monolith on rising generation of consoles
of living room Xbox 2 and PlayStation 3 like on PC. This play
announces being of a new kind since it acts of a mixture innovating
between a FPS and a survival horror, a single experiment of the fear
in a distressing and ultra atmosphere realistic. In this thriller
psychological, the player will incarnate Ethan Thomas, an agent of
the FBI which will have to inquire into several murders made by of
Serial Killers in a dark and worrying universe inspired of the Seven
film. Thanks to the technical capabilities of the future consoles, the
editor announces already a degree to us of realism ever reached with
in particular of the graphic components of a very high quality such as
textures of the play. |
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French sites post magazine article scans for Sega Xbox2 game, "The Condemned." by Motherhead 02/24/2005, 2:21pm PST 
More specifically a Monolith game, published by Sega. by Fussbett 02/24/2005, 4:28pm PST 
Pick up this month's AMERICAN Game Informer for better coverage by FABIO 02/25/2005, 3:59pm PST 
OKAY! by Motherhead 02/26/2005, 4:21am PST 
Re: OKAY! by FABIO 02/26/2005, 4:29am PST 
blabla GAYme Informer by bombMexico 02/26/2005, 4:30am PST 
Re: blabla GAYme Informer by Lizard_King 02/26/2005, 8:34am PST 
you pay for it? NT by FABIO 02/26/2005, 1:05pm PST 
No by Lizard_King 02/26/2005, 10:43pm PST 
Re: No by Fullofkittens 02/27/2005, 1:10pm PST 
Fabios intimation is correct. You are gay by bombMexico 02/26/2005, 1:33pm PST 
Tragically by Lizard_King 02/26/2005, 10:57pm PST 
speaking of metaphors by FABIO 02/26/2005, 11:45pm PST 
Re: speaking of metaphors by bombMexico 02/27/2005, 3:23am PST 
I HATE THIS MAGAZINE... by Choson 02/27/2005, 5:39am PST 
Re: speaking of metaphors by FABIO 02/27/2005, 6:42pm PST 
I will treasure this moment. by Lizard_King 02/27/2005, 7:30pm PST 
OH SNAP! NT by Mischief Maker 02/27/2005, 7:40pm PST 
Re: speaking of metaphors by bombMexico 02/27/2005, 11:46pm PST 
Re: speaking of metaphors by Lizard_King 02/27/2005, 9:25am PST 
Re: speaking of metaphors by Bill Dungsroman 02/28/2005, 12:40am PST 
I see lots of zombies with pipes. by Arbit 02/26/2005, 6:40pm PST 
yeah? NT by FABIO 02/26/2005, 9:18pm PST 
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