Forum Overview :: Dr. Dan Buroker, M.D.'s Team Fortress 2
 
Re: Are we talking about the same Dustbowl? by Rafiki 10/11/2007, 2:33pm PDT
FABIO wrote:


This works


...if the attacking team is awesomely organized and the defensive team is hopeless. It takes a super coordinated strategy like this


Ubering a heavy and using him as a meat shield is super coordinated? You're never going to single-handedly take a map unless you get extremely lucky with a scout rush. There's always going to be a lot of people that are just focusing on jerking off to their position on the scoreboard, or spend their entire time strafing in and out from behind corners. You're going to have to put together some sort of coordination somehow, or you're just going to lose a lot. And the defenders are supposed to have an advantage on dustbowl, that's why they get 45 seconds to set up. But I've both won and lost it dozens of times, so your team is crap.

And every cap point does have multiple paths, not including rocket/grenade jumping tricks.


What hidden paths am I missing? Are you sure we're talking about the same Dustbowl map where right out of the gate there's a wood shack, directly behind which is the capture point on a small platform? The small gap to the right of the cabin is the only way to the point.


That's phase 3 of the map. There's 3 openings that the attackers come out of. The gap you're talking about is a foot and a half long. How is that even a problem? One of the exits comes out right in the middle of it. The defenders have the same gap problem too. Either they hide behind a corner and let the attackers walk right up to within inches of the cap point, or they have to step out into the one area where everyone is going to be shooting.

The second point has a sewer route that still requires you to cross the same narrow wooden bridge at the end so that hardly counts.


It also has a 3rd route to the right of the bridge (if you're running towards the cap point as an attacker). You run inside a building and up some stairs to get to it. You can also rocket/grenade jump from the sewer up to the enemy base. If you do it right, you can be out of sight of the sentries and pick them off if no one notices.

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I should be part of the Team ... shortly! NT by Ice Cream Jonsey 10/10/2007, 3:14am PDT NEW
    Re: I should be part of the Team ... shortly! by Ice Cream Jonsey 10/10/2007, 8:57pm PDT NEW
        stat boon by Ray of Light 10/11/2007, 12:56am PDT NEW
            It's more about "ping" for me, in the end by Ice Cream Jonsey 10/11/2007, 9:49am PDT NEW
            I really hate that map =( by FABIO 10/11/2007, 10:04am PDT NEW
                Dustbowl is awesome. Get a better team by Rafiki 10/11/2007, 12:35pm PDT NEW
                    Are we talking about the same Dustbowl? by FABIO 10/11/2007, 1:34pm PDT NEW
                        Re: Are we talking about the same Dustbowl? by Rafiki 10/11/2007, 2:33pm PDT NEW
                            Re: Are we talking about the same Dustbowl? by FABIO 10/11/2007, 4:12pm PDT NEW
                        are we talking about the same upside down keyboard? by diet Coke/Grumah forever 10/11/2007, 4:07pm PDT NEW
                    Re: Dustbowl is awesome. Get a better team by Ice Cream Jonsey 10/11/2007, 1:47pm PDT NEW
                        Re: Dustbowl is awesome. Get a better team by FABIO 10/11/2007, 3:53pm PDT NEW
                CRY SOME MORE NT by Entropy Stew 10/11/2007, 3:03pm PDT NEW
                    okay, better start an IM log thread to do that NT by FABIO 10/16/2007, 1:51am PDT NEW
                        You tell him! by Bill Dungsroman 10/16/2007, 4:47am PDT NEW
 
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