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by Creexul :( 11/09/2004, 11:53pm PST |
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Lizard_King wrote:
It's a fucking nightmare. What were they thinking? I am so very lost, especially in the bizarro side/splitscreen coopmode.
Well it's just how their level design works. They build their levels around the engine (shooting, aliens, weapons, vehicles). There is a lot of dressing, like plants, hills, inclines, holographic screens, lights. Then they just make some areas to let the game mechanics play out. On the other hand, Valve makes level a huge committee process where the design is worked with and sorted through so that it is clear, distinct, original, interesting, blah blah blah blah. At least I am basing this off HL1, but still, I'm OBJECTIVELY RIGHT. >:(
Doom 3: boring as a bag of shit levels.
Halo 2: great engine, restricted only by totally confusing levels that play out just as corridors with the occasional locked door to create the illusion of greater space. On more occasions, though, there are outdoor areas you can ride around in that are just awesome.
HL2: no one will be able to live up to the levels. |
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Actually Halo 2, I Guess is a huge improvement by The Joosh 11/09/2004, 6:03am PST 
Spoilerz above! NT by Fussbett 11/09/2004, 6:21pm PST 
My gripping plot is ruined NT by Halo 2 11/09/2004, 7:32pm PST 
It's more of an MGS2 spoiler but yeah. by Creexul :( 11/09/2004, 8:41pm PST 
PS: we're 2 hours from the end. by Creexul :( 11/09/2004, 8:44pm PST 
Re: PS: we're 2 hours from the end. by Ice Cream Jonsey 11/12/2004, 12:46pm PST 
The perfect visual. by Creexul :( 11/09/2004, 9:29pm PST 
Re: The perfect visual. by Lizard_King 11/09/2004, 11:28pm PST 
Re: The perfect visual. by Creexul :( 11/09/2004, 11:53pm PST 
Re: The perfect visual. by Choson 11/10/2004, 6:13am PST 
Re: The perfect visual. by Valve Employee 11/10/2004, 12:31pm PST 
NO NT by Creexul :( 11/10/2004, 12:45pm PST 
Multiplayer is fun. NT by Bodybag 11/10/2004, 2:36am PST 
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