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by Universal Plan B 05/31/2005, 1:05pm PDT |
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Siskel and Ebert wrote:
Hideo Kojima wrote:
So if I were to continue the example of a jungle, I don't want to create fake jungles anymore. I would like to plant a tree, put a life-form in there, life program in there, so that in the game, when you water the plant, it will grow. If you don't water the plant, it will die.
Also you have to eat the plants. I guess. Hideo Kojima + Will Wright, or maybe Animal Gear Crossing. Somehow I don't see that combination being a new taste sensation.
Why are game developers universally obsessed with having inconsequential objects, more or less furniture, react like the real thing? It makes sense for stuff to have dynamic physics, especially in FPS games where a rocket launcher should be able to knock down a tree, but it is pointless just about everywhere else. Does anyone really care about planting a tree in a game and having it grow if you come back later? The only game where this should be considered is some kind of forestry simulation.
Siskel and Ebert wrote:
Hideo Kojima wrote:
The hardware didn't make a revolution itself; the software did, because Half-Life 2 introduced us with the physics of explosion or the people trembling, or they put in the physics calculation there for the first time in the game, meaning they upgraded or hired the boss, so to say.
Yeah. I think what he's trying to say is "Half-Life 2 was ten billion times better than anything I've ever made." The game buyers are the "upgraded boss" because they are now harder to please. |
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