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by bombMexico 05/30/2005, 6:36pm PDT |
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Kojima has an interview with gamespot about MGS4 and the creation of his new production company, Kojima Productions.
Hideo Kojima wrote:
Well, in that era, we had a small team, which enabled us to maneuver very quickly, and that was quite good. But at the same time, I was burdened with management work and creative work 50/50. I had to split my time on both management and creativity.
So the main purpose is that I will not concentrate so much on the business side or the management side. Now I can concentrate totally on the creativity side to create good games, to create high-quality games.
This is exactly how i was going to respond to the first quote, except probably with more implied sarcasm.
GS: Once they decided to do Kojima Productions, how did you settle on the logo?
HK: So first when we set up Kojima Productions, you know, we were known worldwide with Metal Gear and Snake, so just like the, you know, the ET logo that they have, we thought of using the Snake as our identification logo.
And we actually thought about creating Snake with a gun silhouette, that kind of logo type, but it really didn't hit the bell to any of our staff. So that's when we thought, "OK, why not take the step a little bit backwards. Where does the Snake belong? Oh yeah, he belongs to [Foxhound], the fox group, so we should try to create a logo based on the fox."
Well a fox, the animal itself, probably has the same reputation worldwide. It's kind of like sneaky or deceiving to people or some animals. So we wanted to put that message in--in good terms actually. We wanted to surprise the people. We wanted to surprise the user, not to deceive but to surprise. So we had that meaning in the fox as well.
There are advertising companies (who are actually paid to do this, mind you) that spend less time coming up with logos.
random insane nonsense quote wrote:
If it was titled "Company," we're not allowed to do this, but since it's "Productions," now we're able to do it in this way.
They have a better infrastructure. However, we have to start from the conversion stage from the PS2 MGS3 to converting to Xbox, meaning it will take up more time and it might cause a delay for MGS4. Therefore, I did not want to do that.
Perhaps if he spent a few months less choosing a logo i could play this game with decent loadtimes, wtf already.
GS: Can you give us some insight into the sense of humor displayed in the Metal Gear trailers and the actual games?
Well, since it is a game, you cannot keep from start to end It is going to take like tens and twenties of hours to clear the game, and you cannot keep this tension to the users from start to end, it will not last. I mean people can lapse with this tension. So there needs to be a location where a laughter or "ease" stage were to come
the hideous comic relief is to keep gamers from having strokes from all the tension. Kojima either has prissy faggot children or he was a prissy faggot as a child because NOTHING ELSE MAKES SENSE.
At the same time, start from scratch to bring up the tension level again. This is the same way that Hitchcock does it in the Hitchcock movies. So in scary movies, there is a scene of laughter so that everyone mellows down and then start to rise, the tension bar will start to rise again, and this is how we try to keep the gamers hooked to our game for 10 and 20 hours.
So, i gather from this that Kojima has never seen a Hitchcock film, and that he sits in a movie constantly gauging the Tension Bar in his head - hoping desperately for a mellow down scene before the bar fills and his heart explodes.
he also talks briefly about MGS4. i think the gist of it is he's going to use next gen hardware to make mgs3 properly, then he's like "no more jungles though" so i dunno.
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