|
by Lizard_King 09/17/2004, 9:26am PDT |
|
 |
|
 |
|
So far, it is quite possibly the most linear "open" rpg (I use the term lightly) I have played in recent memory. Remember how Gothic gave you the exciting choice between rice picking or mining or whatever to start with? Fable doesn't, and just gives you a straight series of menial tasks as "training". Ever dreamed of shooting arrows at dummies to earn a slightly better bow? YOU HAVE THAT POWER IN FABLE.
The graphics are ok to great...I kind of like the medievil scroll wannabe cutscenes, but that could be personal gayness afoot. The control is not bad, and the combat is either shaping up to be great or awful. It all depends on how the combos and magic will add in later on.
As for the good/evil CHOICE IS YOURS bullshit, I had a closeted hope that the game would allow you a middle road or a "don't pigeonhole me motherfucker just give me power" option, sort of like Morrowind accomplished by accident. It doesn't. Do you want to do good or bad? It's like KOTOR for people who like doing boring, unjedi shit.
So far, the way everything is handled, from the interface to the wierdo mute/mime character interactions is at least different enough that I still feel like playing. Also, the score is really, really good and varied. Other than that, a solid rental. |
|
 |
|
 |
|
|
|