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by Mischief Maker 02/16/2003, 10:40pm PST |
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One thing though:
That's why horror games are real time, non-abstracted action. They immerse you into the game world far more than any turn based strategy RPG could ever hope to, and immersion is a key element in horror. The totally arbitrary skill system and other flaws kill the immersion, and with it any chance at a good horror game
Rebuttal: X-Com 1. |
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