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by Alternate789 02/17/2003, 12:29pm PST |
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Mischief Maker wrote:
One thing though:
That's why horror games are real time, non-abstracted action. They immerse you into the game world far more than any turn based strategy RPG could ever hope to, and immersion is a key element in horror. The totally arbitrary skill system and other flaws kill the immersion, and with it any chance at a good horror game
Rebuttal: X-Com 1.
There's really no point in playing X-COM unless you're playing "Iron-man" mode (no reloading games), the way it was (seemingly) meant to be played. The fact that your men are just valuable enough that you try as hard as you can to keep them alive, but it's not the end of the game if you do lose them is especially apparent. But I take it way too seriously now. Which wouldn't be bad, I guess, if I were good at the game. The encounters seem to have become stressful affairs, from the race-against-the-clock all-out street wars of the terror missions to the jungle night missions where you can't find that one fucking sniper who mows down half your squad. My biggest gripe with the game is mind control, which is astonishingly unfair.
And to FABIO, but I don't feel like posting twice: the interface is amazingly simple. I figured it out fine without the manual, but if you need one, you can download it with the games here. Really, you have to play this game.
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