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Forum Overview
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Gamerasutra
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by as soon as they get formulaic. 05/25/2013, 3:57pm PDT |
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If I understand tactics and terrain elements, it takes a strategy game with quite a bit to it to keep things interesting in leveraging these elements to actually create a sum greater than the parts in a given scenario; many times, games cannot manage this kind of decent synergy and even in multiplayer it becomes about optimizing some efficiency problem which is only doing math with a nicer interface than some plotter program. But I think I've heard Fabio say similar things, maybe about how in some game he cracked it and it got damned boring. It's why I've felt a continuous pull toward the Paradox grand strats - there are enough RNGs attached to little bits of autonomous logic to create vastly different results every time.
Let me ask you this - is it more about understanding how a few disparate elements give you a different option, about a sort of completion of what the game has to offer based on exploring oddball possibilities? I do that some in games that don't focus on tactics or strategy myself. |
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Someone made Medieval 2: M&B Total Warband because they didn't know better by fucking newbie 05/21/2013, 9:51am PDT 
What's wrong with Medieval 2 exactly? NT by WITTGENSTEIN 05/25/2013, 10:13am PDT 
Thirty samey 3d battles a turn you either handle manually or let the AI lose? by fucking newbie 05/25/2013, 11:26am PDT 
If you're steamrolling them, maybe up the difficulty a bit? by WITTGENSTEIN 05/25/2013, 12:15pm PDT 
And what in the world prevents that from becoming repetitive and boring? NT by fucking newbie 05/25/2013, 1:52pm PDT 
Because I...enjoy standard turn-based strategy gameplay? Help me out here. by WITTGENSTEIN 05/25/2013, 3:30pm PDT 
I don't know, without a decent story or other engaging content, things get dull by as soon as they get formulaic. 05/25/2013, 3:57pm PDT 
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