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Gamerasutra
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I don't know, without a decent story or other engaging content, things get dull
[quote name="as soon as they get formulaic."]If I understand tactics and terrain elements, it takes a strategy game with quite a bit to it to keep things interesting in leveraging these elements to actually create a sum greater than the parts in a given scenario; many times, games cannot manage this kind of decent synergy and even in multiplayer it becomes about optimizing some efficiency problem which is only doing math with a nicer interface than some plotter program. But I think I've heard Fabio say similar things, maybe about how in some game he cracked it and it got damned boring. It's why I've felt a continuous pull toward the Paradox grand strats - there are enough RNGs attached to little bits of autonomous logic to create vastly different results every time. Let me ask you this - is it more about understanding how a few disparate elements give you a different option, about a sort of completion of what the game has to offer based on exploring oddball possibilities? I do that some in games that don't focus on tactics or strategy myself.[/quote]