Forum Overview :: Gamerasutra
 
Bushido Blade: what Street Fighter IV should've been? by Jerry Whorebach 02/14/2013, 5:49pm PST
Entropy Stew wrote:

So who the hell wants to have to finish a race with a bum wheel just because they got shunted into a guardrail on the first corner?


This is when I press "restart race" because I fucked up.

The answer is no one. No one wants to do that.


YOU don't like doing that.

O_o

Entropy Stew wrote:

Guess what? Racing is an exercise in progressively damaging your car. Tires account for 75% of your simulation, and racing literally melts them off your fucking rim. Top Gear guests have sent wheels flying, for Christ's nitro-burning sake. Clutch plates turn into powder. IT IS WHAT HAPPENS TO CARS. Why the fuck would I not want it simulated if I am trying to simulate racing?

Again, is progressive damage more central to racing than it is to combat? Than fatigue is to infinite running? Than Newtonian physics are to piloting The Last Starfighter? You're speaking here about racing SIMULATIONS as if they were an adequate substitute for racing GAMES. Simulations may be able to get away with realism for its own sake, but the unthinking pursuit of verisimilitude at the expense of playability is the surest way to stamp out everything that makes the most successful games fun in the first place.

Entropy Stew wrote:

What's next on your list of unnecessary racing minutia to go? Friction?

Dogmatic adherence to conventional friction is, in my estimation, the primary reason why so many gamers resent drifting. Too often developers try to re-create the real life sport of drifting and incorporate it as a seperate event into their racing games. This approach is doomed to failure because the real life sport of drifting, much like the real life sport of karate, is boring as shit. The correct approach to incorporating drifting (the act, not the sport) into a racing game is to simulate a world where drifting makes you go FASTER instead of SLOWER, much as the way to incorporate karate into a beat 'em up is to simulate a world where practicing karate makes you a BAD MOTHERFUCKER instead of an OVERGROWN CHILD.

There is a place for realistic damage modeling in racing games. This place is not in every one of them, whenever technology allows, regardless of whether or not it actually improves the experience.
PREVIOUS NEXT REPLY QUOTE
 
Why is racing the only genre where gamers demand realistic damage modeling? by Jerry Whorebach 02/14/2013, 12:41am PST NEW
    EA's Real Racing 3 takes damage modeling to new heights of realism. by Jerry Whorebach 02/14/2013, 3:13pm PST NEW
    When did you turn into FABIO? by Entropy Stew 02/14/2013, 4:32pm PST NEW
        Bushido Blade: what Street Fighter IV should've been? by Jerry Whorebach 02/14/2013, 5:49pm PST NEW
            You're setting up a false dichotomy by Entropy Stew 02/14/2013, 5:59pm PST NEW
                When was the last time you saw "no damage modeling" in the PROS column? by Jerry Whorebach 02/14/2013, 9:26pm PST NEW
        What sort of apology process is involved after having a bad LoL game with you? by FABIO 02/14/2013, 8:34pm PST NEW
    Re: Why is racing the only genre where gamers demand realistic damage modeling? by Ice Cream Jonsey 02/14/2013, 10:13pm PST NEW
    Almost everyone has seen a car accident. Almost no one has seen a gun/sword figh NT by E. L. Koba 02/15/2013, 7:35pm PST NEW
    Didn't DOOM have a damage display with the face getting worse? by Tansin A. Darcos (TDARCOS) 02/15/2013, 11:05pm PST NEW
        We've seen your cooking videos, nothing can shock us anymore. NT by also more cooking vids plz 02/16/2013, 12:50pm PST NEW
    Are you forgetting all the spaceship/mech/tank/naval games? by Last 02/16/2013, 5:59am PST NEW
        Also: the Fight Night boxing franchise by Last 02/16/2013, 8:20pm PST NEW
 
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