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Forum Overview
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Gamerasutra
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by Jerry Whorebach 02/14/2013, 12:41am PST |
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No one wants to spend the rest of a level limping around in their FPSes because they caught a bullet in the leg. No one has ever once said Street Fighter would be more fun if your punches started coming out slower after you'd been knocked in the head a few times. So who the hell wants to have to finish a race with a bum wheel just because they got shunted into a guardrail on the first corner? The answer is no one. No one wants to do that. This is why the next most requested feature in racing games, after realistic damage modeling, is always and invariably a fucking rewind button so you can undo the consequences of realistic damage modeling. |
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Why is racing the only genre where gamers demand realistic damage modeling? by Jerry Whorebach 02/14/2013, 12:41am PST 
EA's Real Racing 3 takes damage modeling to new heights of realism. by Jerry Whorebach 02/14/2013, 3:13pm PST 
When did you turn into FABIO? by Entropy Stew 02/14/2013, 4:32pm PST 
Bushido Blade: what Street Fighter IV should've been? by Jerry Whorebach 02/14/2013, 5:49pm PST 
You're setting up a false dichotomy by Entropy Stew 02/14/2013, 5:59pm PST 
When was the last time you saw "no damage modeling" in the PROS column? by Jerry Whorebach 02/14/2013, 9:26pm PST 
What sort of apology process is involved after having a bad LoL game with you? by FABIO 02/14/2013, 8:34pm PST 
Re: Why is racing the only genre where gamers demand realistic damage modeling? by Ice Cream Jonsey 02/14/2013, 10:13pm PST 
Almost everyone has seen a car accident. Almost no one has seen a gun/sword figh NT by E. L. Koba 02/15/2013, 7:35pm PST 
Didn't DOOM have a damage display with the face getting worse? by Tansin A. Darcos (TDARCOS) 02/15/2013, 11:05pm PST 
We've seen your cooking videos, nothing can shock us anymore. NT by also more cooking vids plz 02/16/2013, 12:50pm PST 
Are you forgetting all the spaceship/mech/tank/naval games? by Last 02/16/2013, 5:59am PST 
Also: the Fight Night boxing franchise by Last 02/16/2013, 8:20pm PST 
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