What if racing game developers made basketball games?by Jerry Whorebach 07/16/2011, 2:11pm PDT
One thousand of the most legendary players in basketball history, ranging from Michael Jordan to the Harlem Globetrotters to guys from your local YMCA, all painstakingly modeled to the finest detail. In-depth player customization options - level up their stats, buy them shoes and sweatbands, sew your own custom jerseys in the fashion designer. Full-featured photo mode lets you take pictures of your players lounging in exotic locales, beautiful black skin glistening with sweat. Newly added damage model shows everything from minor scrapes to career-ending injuries, all of which fully heal in time for the next game (this was the most requested feature among gamers, obviously - how can you take a simulation seriously when crashing two 200-pound men into one another at a combined speed of forty miles per hour doesn't so much as tussle their intricately-rendered hair?). A fucking shower mode.
No ability to play out an NBA season by NBA rules. Arguable whether or not you can even play a full game of basketball. Certainly no option to have more than six total players on the court at once. AI players who rarely deviate from their scripted paths, and move around the court single-file in a sort of bizarre man-train. Career mode consisting of five-hundred basketball-themed mini-challenges, free-throw competitions and games of H-O-R-S-E. Unlimited going back in time potion. No point. 9.5/10 Official PlayStation Magazine.