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Minimum WIS/CHA for starting Consular by bink 02/11/2005, 7:25am PST
WIS: 16, CHA 16. IMO. This gives +6 to DC to start. Always put points in WIS and wear WIS or CHA boosting items (many more of them in 2 than 1). If you do this, force powers will rarely fail since the consular gets an additional +3 something to DC as he levels up. Dungsroman is right, you need to start over, unless you want to miss the whole point of being a consular. Unfortunately being a consular with this setup is much harder when you're low level, but it's worth it when you can clear whole rooms in a couple of clicks later on. If you're obsessive like me, don't level up your character at all (except for the one required level up) until you become a Jedi. Many more force points and quicker +3 to DC.

HK does get his "central memory core" repaired during the course of the plot, but all of his interesting and hilarious stories can only be heard by making additional repairs which require an adjusted stat of 17. There are four stories total and with each one he gets a stat upgrade. You have to make them all before the "plot twist" repairs his central core, though. If you do it all I think you get +4 Dex and 2 innate regeneration with him. I forgot the exact breakdown, but I believe it's story 1: 10 repair, story 2: 12 repair, story 3: 14 repair, story 4: 17 repair.

Soundtrack for this post: MC Chris - Fett's Vette.mp3
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Force power advice by FABIO 02/10/2005, 5:20pm PST NEW
    Re: Force power advice by Lizard_King 02/10/2005, 5:29pm PST NEW
    Re: Force power advice by extarbags 02/10/2005, 5:48pm PST NEW
        The stat needs to be either 17 or 20, it's insanely high NT by The Joosh 02/10/2005, 6:56pm PST NEW
            Jsoh is right and the other guy is wrong. :( by Creexul :( 02/10/2005, 6:58pm PST NEW
                I played that game forty years ago, forgive me if my memory is less than perfect NT by extarbags 02/10/2005, 9:53pm PST NEW
                I used cheats to repair HK, btw NT by The Joosh 02/11/2005, 2:29am PST NEW
    You can't get shit to hit with a consular? by Entropy Stew 02/10/2005, 6:33pm PST NEW
    Re: Force power advice by Creexul :( 02/10/2005, 6:56pm PST NEW
    You need to increase your wis/cha stats then by The Joosh 02/10/2005, 6:58pm PST NEW
        Yes! by Bill Dungsroman 02/10/2005, 11:22pm PST NEW
            You don't really need to. by Creexul :( 02/11/2005, 8:09am PST NEW
    Minimum WIS/CHA for starting Consular by bink 02/11/2005, 7:25am PST NEW
        Re: Minimum WIS/CHA for starting Consular by FABIO 02/11/2005, 10:15am PST NEW
            Re: Minimum WIS/CHA for starting Consular by bink 02/11/2005, 10:56am PST NEW
                Re: Minimum WIS/CHA for starting Consular by FABIO 02/11/2005, 11:55am PST NEW
                    I was wrong about the shield then. NT by bink 02/11/2005, 8:21pm PST NEW
 
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