Forum Overview :: Knights of the Old Republic
 
Force power advice by FABIO 02/10/2005, 5:20pm PST
I went with Jedi Consular since fencers are fags and I planned on hanging back using my powers while I sent my bikini clad Jedi bitches up front for hand to hand.


So far it seems that every power which can be negated by a saving throw is useless, since any enemy that fails the saving throw is weak enough to not need awesome powers against. I guess they figured since this was a staple feature of RPG's (along with status effects being useless) that they should include it. I thought stun droid would be nice against those big assault droids, but it never fucking works on them, like all other saving throw powers. Same with dark jedi, the only enemies strong enough that I'd want to use powers on.


So it seems like the only useful ones are heal, the ones that give you defense bonuses, and throw lightsaber for tagging multiple enemies. I guess negate force would be useful against dark jedi, but it doesn't tell you what buffs if any they have on them right now. Even telling what buffs are affecting your own characters is tough because all you get are little arrow icons telling you that some sort of buff is in effect, but not which ones, so you're clueless as to which ones you have to reapply.

As far as melee feats go, I really haven't been using them that much. The weaker enemies get dispatched with normal attacks fine. The stronger enemies are hard enough to just hit without having penalties applied for using critical/power strike or flurry. Even when critical/power strike hits it really doesn't seem to do that much more damage. The stun from critical strike is kind of useful, but happens so rarely it's not reliable.

How high does your repiar skill have to be to repair HK-47?


I'd look all this up in gamefaqs, but while browsing through a FAQ there just for one tiny little bit of help I stumbled across a massive fucking spoiler thank you very fucking much you fucking faggots.
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Force power advice by FABIO 02/10/2005, 5:20pm PST NEW
    Re: Force power advice by Lizard_King 02/10/2005, 5:29pm PST NEW
    Re: Force power advice by extarbags 02/10/2005, 5:48pm PST NEW
        The stat needs to be either 17 or 20, it's insanely high NT by The Joosh 02/10/2005, 6:56pm PST NEW
            Jsoh is right and the other guy is wrong. :( by Creexul :( 02/10/2005, 6:58pm PST NEW
                I played that game forty years ago, forgive me if my memory is less than perfect NT by extarbags 02/10/2005, 9:53pm PST NEW
                I used cheats to repair HK, btw NT by The Joosh 02/11/2005, 2:29am PST NEW
    You can't get shit to hit with a consular? by Entropy Stew 02/10/2005, 6:33pm PST NEW
    Re: Force power advice by Creexul :( 02/10/2005, 6:56pm PST NEW
    You need to increase your wis/cha stats then by The Joosh 02/10/2005, 6:58pm PST NEW
        Yes! by Bill Dungsroman 02/10/2005, 11:22pm PST NEW
            You don't really need to. by Creexul :( 02/11/2005, 8:09am PST NEW
    Minimum WIS/CHA for starting Consular by bink 02/11/2005, 7:25am PST NEW
        Re: Minimum WIS/CHA for starting Consular by FABIO 02/11/2005, 10:15am PST NEW
            Re: Minimum WIS/CHA for starting Consular by bink 02/11/2005, 10:56am PST NEW
                Re: Minimum WIS/CHA for starting Consular by FABIO 02/11/2005, 11:55am PST NEW
                    I was wrong about the shield then. NT by bink 02/11/2005, 8:21pm PST NEW
 
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