|
by Bananadine 10/10/2009, 6:40pm PDT |
|
 |
|
 |
|
Worm wrote:
GI KNOB:Will you ever reveal the interpretation?
Jonathan Blow: It's unlike that I would ever reveal it. There's no need to. A lot of people out there have gotten major pieces. Everyone has their own interpretation of it(NUKES), but a lot of people have gotten major pieces of it. Some people have emailed me and they totally get it.(!!!!!) The other day, I got a five-page email and I said, "Yes, that's what this game is about." There are people that really understand it at a deep level. So it's not necessary for me to say in public what it's about.
Well this man sure knows how to troll me. I just googled around for like an hour trying to figure out what he thinks Braid is about, other than some cool little puzzles and stupid, intrusive Mario references. I wish he would just publish that five-page e-mail. :(
I read an interview he did with the A.V. Club in which he went on and on about how the game is about like science and quantum physics and stuff but, as above, refused to just explain the damned thing. He seems to take for granted that the interpretations of players are healthy and sufficient, for those players... but he also makes clear that there is one and only one right answer. Lame!
Also he gets into the comments on some dudes' blog conversation about it, and says the following:
For what it's worth, I am not trying to be intentionally obscure with the text. What it's about is very clear to me, while at the same time being very, very complicated -- so complicated that there is not much hope of anyone else ever having the "same" reading of the story. Anyway, Braid was the best way that I knew how to express this very complicated idea. If people don't like the way it was done, then hey, there's always the next game.
I guess the five-page e-mail that captured it correctly came after this? He does not seem to be sufficiently impressed with the writer of that e-mail, who stuck into a few pages the thing he could only barely express via a several-hour game that took him years to develop!
I think I will have to be satisfied to conclude that Jonathan Blow, despite being a good designer of puzzle collections and an even better editor of them (seriously, Braid has less repetition in it than any other puzzle game I've played), is sometimes kind of a flake. |
|
 |
|
 |
|
|
|
Jonathan Blow found his way into my Game Informer this month. by Worm 10/23/2008, 5:04pm PDT 
DON'T SMILE THIS IS SOME DEEP SHIT YOU ARE PONDERING by Weyoun Voidbringer 10/23/2008, 5:45pm PDT 
Yeah, I went through a gamestop once and ended up with a subscript up my ass NT by Worm 10/23/2008, 5:59pm PDT 
subscription >:( having things up your ass is traumatic-like NT by Worm 10/23/2008, 6:00pm PDT 
The same thing happened to us actually. :( NT by Creexuls, a monster >:3 10/23/2008, 8:10pm PDT 
I know I've said this a lot but: so deep it'll put your ass to sleep. NT by Creexuls, a monster >:3 10/23/2008, 8:13pm PDT 
Finally played and beat this by Bananadine 10/10/2009, 6:40pm PDT 
so on a scale of 1 to stupid, how stupid is this game? NT by Weyoun Voidbringer 10/11/2009, 9:32am PDT 
That's what I'd like to know! NT by Bananadine 10/11/2009, 10:23am PDT 
soulja boi's review as performed by jeremy piven (I guess) by Weyoun Voidbringer 10/11/2009, 1:18pm PDT 
He gets the bwooooop wrong, fuck that. by Worm 10/11/2009, 2:51pm PDT 
I keep getting this guy confused with Jonathan Mak by Rafiki 10/11/2009, 9:51am PDT 
Belated reply by Entropy Stew 10/11/2009, 4:20pm PDT 
HELLO MR.BRYNNER by up with pod people 10/11/2009, 5:13pm PDT 
Re: Belated reply by Jhoh Creexul (custom software) 10/11/2009, 5:46pm PDT 
Throughout history, virginity has been depicted in many ways. by Jerry Whorebach 10/11/2009, 9:44pm PDT 
Goddamn, dude NT by Ice Cream Jonsey 10/11/2009, 9:50pm PDT 
JOCKS AND THEIR FUCKING HALO NT by Penny Arcade 10/11/2009, 9:52pm PDT 
it's clearly a good thing by Weyoun Voidbringer 10/12/2009, 6:06am PDT 
|
|