Forum Overview
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Braid
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Finally played and beat this
[quote name="Bananadine"][quote name="Worm"][quote]<b>GI KNOB:Will you ever reveal the interpretation?</b> Jonathan Blow: It's unlike that I would ever reveal it. There's no need to. A lot of people out there have gotten major pieces. Everyone has their own interpretation of it(NUKES), but a lot of people have gotten major pieces of it. Some people have emailed me and they totally get it.(!!!!!) The other day, I got a five-page email and I said, "Yes, that's what this game is about." There are people that really understand it at a deep level. So it's not necessary for me to say in public what it's about.[/quote][/quote] Well this man sure knows how to troll me. I just googled around for like an hour trying to figure out what he thinks Braid is about, other than some cool little puzzles and stupid, intrusive Mario references. I wish he would just publish that five-page e-mail. :( I read <a href="http://www.avclub.com/articles/game-designer-jonathan-blow-what-we-all-missed-abo,8626/">an interview he did with the A.V. Club</a> in which he went on and on about how the game is about like science and quantum physics and stuff but, as above, refused to just explain the damned thing. He seems to take for granted that the interpretations of players are healthy and sufficient, for those players... but he also makes clear that there is one and only one right answer. Lame! Also <a href="http://www.brainygamer.com/the_brainy_gamer/2008/08/a-conversatio-1.html">he gets into the comments on some dudes' blog conversation about it</a>, and says the following: [quote]For what it's worth, I am not trying to be intentionally obscure with the text. What it's about is very clear to me, while at the same time being very, very complicated -- so complicated that there is not much hope of anyone else ever having the "same" reading of the story. Anyway, Braid was the best way that I knew how to express this very complicated idea. If people don't like the way it was done, then hey, there's always the next game.[/quote] I guess the five-page e-mail that captured it correctly came after this? He does not seem to be sufficiently impressed with the writer of that e-mail, who stuck into a few pages the thing he could only barely express via a several-hour game that took him years to develop! I think I will have to be satisfied to conclude that Jonathan Blow, despite being a good designer of puzzle collections and an even better editor of them (seriously, Braid has less repetition in it than any other puzzle game I've played), is sometimes kind of a flake.[/quote]