Forum Overview :: Dr. Dan Buroker, M.D.'s Team Fortress 2
 
Re: Damage falloff returned to Pyro, Pyro population drops by 75%, spies STILL f by Entropy Stew 07/02/2008, 1:15am PDT

Fixed backburner's flame critical hits not being recalculated after collision. This meant that it would check if the target was looking away once and after that the flame could score a critical hit again even if the orientation changed

Added back some damage falloff to the Pyro's flamethrower. Not nearly as extreme as it was before the Pyro class pack


That helps as much as harms. I was getting gayed by non-critical back hits as often as I was being fellated from critical fronts. CRITICAL FRONTS, SON.

-/ES/-

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Damage falloff returned to Pyro, Pyro population drops by 75%, spies STILL fucke by Fortinbras 07/01/2008, 10:00pm PDT NEW
    Good (fawk you). NT by Creexuls, a monster >:3 07/01/2008, 10:07pm PDT NEW
    Re: Damage falloff returned to Pyro, Pyro population drops by 75%, spies STILL f by Entropy Stew 07/02/2008, 1:15am PDT NEW
 
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