Forum Overview :: Dr. Dan Buroker, M.D.'s Team Fortress 2
 
Damage falloff returned to Pyro, Pyro population drops by 75%, spies STILL fucke by Fortinbras 07/01/2008, 10:00pm PDT

Team Fortress 2


Fixed backburner's flame critical hits not being recalculated after collision. This meant that it would check if the target was looking away once and after that the flame could score a critical hit again even if the orientation changed

Added back some damage falloff to the Pyro's flamethrower. Not nearly as extreme as it was before the Pyro class pack

Fixed bug that caused Demomen to take a small amount of extra damage from their own grenades and fly farther using them

Fixed spy getting stuck in players after removing his disguise


Fixed spy stabbing and being able to go invisible instantly (GODDAMNIT)

Fixed spy disguised as enemy medic being able to spam voice commands

Fixed buffed health not decaying properly after being healed by a dispenser

Selectable menus can now be operated with number keys even if they are not bound to slot1, slot2, etc.

Removed the remaining speed adjustments for carrying intelligence (a couple of game modes still reduced your maxspeed)

Fixed a buildable item placement bug where the object would not rotate after the user tried to place in an invalid location

NEXT REPLY QUOTE
 
Damage falloff returned to Pyro, Pyro population drops by 75%, spies STILL fucke by Fortinbras 07/01/2008, 10:00pm PDT NEW
    Good (fawk you). NT by Creexuls, a monster >:3 07/01/2008, 10:07pm PDT NEW
    Re: Damage falloff returned to Pyro, Pyro population drops by 75%, spies STILL f by Entropy Stew 07/02/2008, 1:15am PDT NEW
 
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