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by Horrible Gelatinous Blob 09/24/2007, 6:02pm PDT |
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Grumah wrote:
My second place for kill ratio streak point collectans is the pyro. I've gone on some awesome murder sprees as one. The new pyro class dynamic is basically a heavy's chaingun at short range but without the movement speed impairment and also without the heavy's armor. I would like to see a range increase for catching people on fire or maybe a bit more health or speed or I dunno, but I am doing great as pyro despite any balance issues so far. It's really like a suicide spec, you are usually doomed after getting one kill or setting a few people on fire for minor damage, but sometimes you just burn down an entire team.
Truth, and why I stopped playing the pyro after sticking with him exclusively for the first couple of days. It's great when you kick in the door on four enemies all hanging around one another and set them all ablaze, but you're going to die nasty regardless. If the flame did more damage quicker, or if enemies couldn't fire their weapons while alight or something, I'd definitely go back to the class. As it is, I'm sick of setting people on fire only to die and then see one or two bite it thanks to me while waiting to respawn. |
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