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by Grumah 09/24/2007, 2:15pm PDT |
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FABIO wrote:
Bodybag is a spy whore.
I'm constantly reaching to hit the Battlefield prone and crouch keys =(
Heavy: Sort of fun, but really doesn't seem too effective unless he has a dispenser or medic nearby. Otherwise he's just a slow soldier for people who can't aim.
Sniper: Really don't see the point to this guy. The soldier just seems flat out better for nearly every situation; sniper is a BIT better at extreme long range, but soldier is ten times better at anything else.
Medic: Vital to winning, but good god lord christ is it boring to play one. A piece of tape on my mouse button with the healing gun could play medic. Battlefield had the right idea by giving medics some decent combat ability and point incentives for healing (also being able to drop med kits so you wouldn't have to sit there healing).
Demo: I love charging these smart aleks thinking they can lob grenade everywhere only to discover they have zero close quarters fighting ability.
Wish list:
- A detailed tutorial. I get a movie I have to skip every level that shows me "capture the briefcase!", but no tutorial movie for less obvious stuff?
- Not too crazy about a lot of the maps. Either you're fighting in a wide open space or a cramped tunnel with almost nothing in between, and half the classes are near useless in either situation. Half the map is taken up by your base which doesn't come into play at all in capture mode.
I haven't been tempted to go prone once. Maybe because I have discovered the newfound usefulness for TFC's 3 most worthless classes, the scout medic and pyro. It's good to see that those classes were finally balanced (strengthened, ARE YOU PAYING ATTENTION BLIZZARD?).
Heavy: the game recognizes that my biggest point streak during a round was accomplished as a heavy. My second best as well as my first place score ratio was as a demoman. The heavy beats everyone except for a soldier or demo in 1 on 1. Or maybe a disguised spy. Some people think they can outsmart me. Maybe... *sniff* maybe.
Sniper: he has a hitscan weapon, so that gives him a huge advantage over the soldier. I apparently have horrible aim as a sniper, perhaps because I would never play as one in any online games and therefor never got any practice. Also: counter strike isn't a good environment to practice things I am bad at. CS sucks. I still got some sniper kills.
Medic: the big challenge is finding a way to keep healing without exposing yourself. I am an awesome medic, and it appears other players are getting the hang of the medic's play style. I also usually die before I can use the ubercharge, but I still do great. I get a shittillion amount of points for healing as well, since you share assists with everyone you heal when they get a kill.
My second place for kill ratio streak point collectans is the pyro. I've gone on some awesome murder sprees as one. The new pyro class dynamic is basically a heavy's chaingun at short range but without the movement speed impairment and also without the heavy's armor. I would like to see a range increase for catching people on fire or maybe a bit more health or speed or I dunno, but I am doing great as pyro despite any balance issues so far. It's really like a suicide spec, you are usually doomed after getting one kill or setting a few people on fire for minor damage, but sometimes you just burn down an entire team.
I've been hearing people complain that the scout is "overpowered." I dunno, seems like when the scattergun crits at point blank, any class will die. Still, it's better than being complete garbage like in TFC.
I would write more but it's time to get some early sleep for the Halo 3 release. I might even play Halo 3 sometime this year. |
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