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by Ice Cream Jonsey 08/22/2007, 9:44am PDT |
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Lizard_King wrote:
And it definitely indicated that you would unlock more plasmid slots during the semi tutorial (as well as the closed slots being present in the graphical display). The gene banks hold the unequipped plasmids and tonics until you choose to swap them out, according to my manual, so this is where that whole making choices shit comes in. I have a feeling electricity is more multipurpose but fire is hilarious, so I think I know which I will choose. Watching burning splicers run into each other and spread the napalm is really satisfying, and I imagine tk will help that immensely.
Yeah, the electrobolt is clutch against all manner of stuff I need to hack, but pressing a button and watching people catch on fire and run around flailing is just too funny. And that's what I play games for: stuff I can't do in real life. I could "hack" a machine gun turre-- ok, I can't, but you know what I mean. That is more likely than having the powers of Drew Barrymore in Firestarter.
ICJ |
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