|
by blown away initially 09/16/2005, 2:21am PDT |
|
 |
|
 |
|
Remember when the Wavebird was announced, and you had an itch in your brain telling you that it really wasn't anything new? That it's such a basic concept that it *had* to have been done before? but it really wasn't? Kind of?
Same feeling I got tonight. This is like the power glove and the u-force combined into a actually functional package. Like the DS, this will become the *other* undead one-trick pony that will not die. How many ways can you cram touch-screen functionality onto a game? Drawing seals to kill bosses in castlevania? Tapping on-screen blcoks to break them in some other game? 'Cmon. The only real uses is as a peripheral, streamlining functions overlay, like in advance wars and nintendogs.
Same thing with the Revolution controller. 1st thoughts: left handed people, rejoice; Starfox is going to be awesome on this; FPS can be taken to another level; light-gun games renaissance. and...I guess that's about it. nearly everything else can already be done with the harmonious PS2 dualshock. Even microsoft gave up shielding themselves against design lawsuits and just gave us a color-swapped dualshock for their Xbox 360.
Adventure games was left out of the list of possible innovations becuase ICO already demonstrates a perfect control scheme. In fact, I defy you to play ICO using the Revolution controller.
Final take...
Ask yourself one question. How much do you feel like playing a new-zelda/mario, same as the old-zelda/mario, except this time straining your elbows as well as your wrists? Because there's only so many times and so many ways you can push blocks, get your 1st sword, shift between two parallel worlds, find maps, collect stars, find the high jump, and all that precise same shit you've been doing since 1993. If you *have* been doing it since 1992, over 3 or 4 systems, Christ's sake man, get yourself some innovative PS2 games or some mainstream xbox games. Download desperate hosuewives. Something, anything else. |
|
 |
|
 |
|
|
|