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Forum Overview
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Gamerasutra
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by FABIO 10/08/2004, 2:41pm PDT |
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or some other mainstream rag in which the audience has never played a videogame
Gamespot wrote:
Rather than fighting dragons to rescue princesses, both games would have dramatic elements that suggested ill-fated characters in ruinous circumstances.
The game wasn't about rescuing princesses? No shit. Such is the epic tragedy of star-crossed characters in ruinous circumstances.
Levine recalls the irony of trying to give five-minute presentations for a game that can't be explained in five minutes.
How about, "IT'S THE FUCKING SEQUEL TO SYSTEM SHOCK"? Their entire PR team is fired.
"Movies don't scare me," the general manager explains matter-of-factly.
Matter-of-factly? That dude is cool as ice.
Rather than making players out to be extremely powerful, they would instead be fragile bit players caught up in a hostile world.
In the steps from concept to final product, someone misread "players" as "guns".
One of System Shock 2's more-bizarre enemies was the abused lab monkey. These unhappy chimps had been subjected to horrible experiments, causing them to become feral. Though they were extremely fast and difficult to kill, they came about in the game by almost pure coincidence. According to Levine, much of the game's animation was recorded with clunky old motion-capture equipment and an equally clunky old SGI-rendering machine. One day, the team was actually ahead of schedule, and they still had use of the equipment for several hours after the regular motion capture had been completed. Urged by his companions to make the most of the expensive equipment, Levine's first thought was, "well...I do like monkeys..." The rest, as they say, is history.
Gotta love all the work that went into the careful design process. "The repo man isn't coming till tomorrow, so we might as well keep using this equipment even though we're done with everything." Then the guy in the tinfoil hat chimes in, "well, I do like monkeys...."
Okat that article wasn't quite as ass-kissing as I was expecting. You gotta love how nearly every paragraph mentions Levine's growing sense of dread that the game is going to suck. |
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ha ha, Irrational. The Lost: looking good! by FABIO 10/07/2004, 11:41pm PDT 
Re: ha ha, Irrational. The Lost: looking good! by Ice Cream Jonsey 10/07/2004, 11:49pm PDT 
Re: ha ha, Irrational. The Lost: looking good! by Ice Cream Jonsey 10/08/2004, 12:09am PDT 
proofreading by FABIO 10/08/2004, 12:47am PDT 
Re: ha ha, Irrational. The Lost: looking good! by Worm 10/08/2004, 1:15pm PDT 
Re: ha ha, Irrational. The Lost: looking good! by laudablepuss 10/08/2004, 1:30pm PDT 
Re: ha ha, Irrational. The Lost: looking good! by Ice Cream Jonsey 10/08/2004, 1:43pm PDT 
Re: ha ha, Irrational. The Lost: looking good! by Entropy Stew 10/08/2004, 2:57pm PDT 
Re: ha ha, Irrational. The Lost: looking good! by Worm 10/10/2004, 1:31am PDT 
they haven't revealed any new ones for over a year by FABIO 10/10/2004, 2:45am PDT 
I think they modelled the succubus after BDR's fiance NT by FABIO 10/08/2004, 12:20am PDT 
A log on this by Ice Cream Jonsey 10/08/2004, 12:47am PDT 
Icehole in Ice Cream Jonesy NT by Mysterio 10/08/2004, 5:39am PDT 
We heard you the first time. by Icehole 10/08/2004, 9:34am PDT 
Apparently they felt the idea of a human turret was too good to let go. by Jerry Whorebach 02/06/2010, 12:29pm PST 
Re: ha ha, Irrational. The Lost: looking good! by McMoo 10/08/2004, 9:03am PDT 
I feel like I'm reading Newsweek by FABIO 10/08/2004, 2:41pm PDT 
I sort of liked the telekinetic monkeys NT by Entropy Stew 10/08/2004, 2:59pm PDT 
but you have to laugh at the reasoning behind including them NT by FABIO 10/08/2004, 3:17pm PDT 
No, I don't by Entropy Stew 10/08/2004, 3:28pm PDT 
Is it wrong to feel saddened that this game might get put on the back burner... by curst 10/08/2004, 9:18pm PDT 
Bioshock is System Shock 2's spiritual successor!!!!! by Arbit 10/09/2004, 2:39pm PDT 
Re: Bioshock is System Shock 2's spiritual successor!!!!! by Irrational Games 10/09/2004, 4:23pm PDT 
CLOVEN HOOVES! by FABIO 10/18/2004, 4:06pm PDT 
Please clarify: by Arbit 10/18/2004, 5:51pm PDT 
Re: Please clarify: by FABIO 10/18/2004, 6:16pm PDT 
Communication makes us stronger. NT by Arbit 10/18/2004, 7:05pm PDT 
Re: Communication makes us stronger. NT by Fullofkittens 10/18/2004, 7:16pm PDT 
How could anyone not know that? Have you ever EVEN seen an album cover? NT by Jewie Whorebach 08/29/2007, 8:39pm PDT 
So how did Bioshock turn out? NT by Grumah 08/28/2007, 9:09am PDT 
Zing. :( by Jhoh Clbbl O_____O 08/28/2007, 2:05pm PDT 
I guess my 3 year old prediction based on some concept art was wrong. by Arbit 08/29/2007, 11:40am PDT 
You aren't. NT by Jhoh Clbbl O_____O 08/29/2007, 4:36pm PDT 
Re: Is it wrong to feel saddened that this game might get put on the back by FABIO 02/22/2009, 1:08am PST 
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