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by Lizard_King 07/03/2003, 7:19pm PDT |
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I think I could not care less about the hand to hand skills, or for that matter, the melee skills. I like Fallout for the guns, and if they can come up with other ranged variations (mutant psionics, etc), I would like it even better. Hell, the only time I ever used hth was when required or when I messed around with the editor and found it amusing to knock some powerarmor clad faggot across the screen.
The ideas for AI sound interesting, but I am still not very fond of having NPC's that one does not control completely. One thing is occasionally having to deal with a fuckup when a character gets "confused" or whatever in FF; something else entirely is making me get rid of characters altogether because I simply cannot stand having them as anything other than ammo carriers if they are not going to behave themselves, as happened in Fallout 1+2 (yay tactics).
I REALLY like the ideas about broadening the skills, particularly the ability to make your own items in relation to your abilities, as Arcanum promised but never really delivered. If they can figure out a way to make it interestingly openended, I foresee A LOT of replayability.
I can only hope that they improve the graphics without going fruity and non-functional, and that they do not carry over all the combat options from Fallout Tactics, as most were not really all that interesting. Although I did like the multilevel stuff, and the ducking. I forget what the ones I didn't like where, but I remember the battles being unecessarily complex. |
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interesting thread from one of the Fallout designers on SA by whydirt, caltrops thinktank 07/03/2003, 6:06pm PDT 
Re: interesting thread from one of the Fallout designers on SA by Lizard_King 07/03/2003, 7:19pm PDT 
Re: interesting thread from one of the Fallout designers on SA by whydirt, caltrops thinktank 07/03/2003, 7:43pm PDT 
Re: interesting thread from one of the Fallout designers on SA by Entropy Stew 07/03/2003, 9:02pm PDT 
Re: interesting thread from one of the Fallout designers on SA by whydirt, caltrops thinktank 07/03/2003, 9:39pm PDT 
You don't like options? by Arbit 07/06/2003, 5:23am PDT 
Re: You don't like options? by Lizard_King 07/06/2003, 9:31pm PDT 
Re: You don't like options? by Bill Dungsroman 07/06/2003, 10:23pm PDT 
Amen to that. That Brahmin mission was fucked up. NT by Lizard_King 07/07/2003, 7:16pm PDT 
Re: You don't like options? by Unbitter 07/08/2003, 12:49pm PDT 
Re: interesting thread from one of the Fallout designers on SA by TheVacillator 07/03/2003, 10:27pm PDT 
Re: interesting thread from one of the Fallout designers on SA by whydirt, caltrops thinktank 07/03/2003, 10:54pm PDT 
Re: interesting thread from one of the Fallout designers on SA by Bill Dungsroman 07/06/2003, 10:25pm PDT 
Why on fucking earth are they going by the gaming needs of the forum goons?? by FABIO 07/03/2003, 10:42pm PDT 
Re: Why on fucking earth are they going by the gaming needs of the forum goons?? by whydirt, caltrops thinktank 07/03/2003, 11:00pm PDT 
Keep the squelching noises, though by Bitter 07/08/2003, 1:23am PDT 
Yes. Also flaming collapsing bodies when you use the Flamer by Bill Dungsroman 07/08/2003, 1:45am PDT 
Best gib: Wannamingo head pulping -nt- by Entropy Stew 07/08/2003, 1:53am PDT 
Unbest: amazing Ron Popeil low-friction terrain by Bitter 07/08/2003, 2:22am PDT 
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