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Gamerasutra
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Re: interesting thread from one of the Fallout designers on SA
[quote name="Lizard_King"]I think I could not care less about the hand to hand skills, or for that matter, the melee skills. I like Fallout for the guns, and if they can come up with other ranged variations (mutant psionics, etc), I would like it even better. Hell, the only time I ever used hth was when required or when I messed around with the editor and found it amusing to knock some powerarmor clad faggot across the screen. The ideas for AI sound interesting, but I am still not very fond of having NPC's that one does not control completely. One thing is occasionally having to deal with a fuckup when a character gets "confused" or whatever in FF; something else entirely is making me get rid of characters altogether because I simply cannot stand having them as anything other than ammo carriers if they are not going to behave themselves, as happened in Fallout 1+2 (yay tactics). I REALLY like the ideas about broadening the skills, particularly the ability to make your own items in relation to your abilities, as Arcanum promised but never really delivered. If they can figure out a way to make it interestingly openended, I foresee A LOT of replayability. I can only hope that they improve the graphics without going fruity and non-functional, and that they do not carry over all the combat options from Fallout Tactics, as most were not really all that interesting. Although I did like the multilevel stuff, and the ducking. I forget what the ones I didn't like where, but I remember the battles being unecessarily complex.[/quote]