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by Fussbett 05/19/2003, 11:45pm PDT |
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Jhoh Creexul wrote:
Fussbett wrote:
Hideo revealed his passion for the mullet, and though we were surprised, it was forgiven. Now all bets are off as Hideo fully reveals his true desire; his plan to recreate Rambo. This could've only been redeemed had he aimed for the era where Rambo was helping the Taliban. That would've at least stirred up some hornets. Instead it appears to be the "You. Not. Expendable!" era, with a little "surviving on things that would make a billygoat puke" from the first movie thrown in.
Video game "jungle" levels = Find the path the designer wanted you to take. Hey, this tree root is pretty tall, I guess I CAN'T GO OVER THERE.
YOU ARE WELCOME FOR THAT LAST COMMENT THERE
Sanitario666: I know this: video games don't do jungles well. Usually.
Sanitario666: Video game jungle = green, great visualls, one tiny "hallway" your character is forced to stick to.
Jhoh Cable: I'm just hoping there's a base somewhere.
Jhoh Cable: Well I'm sure that you'll be in a hallway jungle.
Jhoh Cable: Or a river.
Sanitario666: Here's me: I'm in a jungle. Can I walk over there? No. Can I climb this tree? No.
Jhoh Cable: Indeed.
Sanitario666: Oh look, this tall tree root is blocking my path!
Jhoh Cable: You can not climb over the tree root.
Jhoh Cable: Why would you want to?
Sanitario666: I'll look for another way to walk.
Jhoh Cable: The video game designers did not put anything over there, therefore you do not want to go there.
Sanitario666: Whew.
Sanitario666: Glad I didn't miss anything.
Jhoh Cable: Jungle areas in games = finding the right place to wander around in.
Sanitario666: Exactly. Hate it.
Sanitario666: I am unimmersed.
I believe having brought up the concept of hating jumgle levels AND the tree root example, I'm cleared of wrongdoing, despite biting your "find" phrasing. |
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