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Re: Postal II by Ray, of Light 04/25/2003, 8:34pm PDT
I left your HTML untouched, to whatever extent the forum code would allow.

I made a fair number of changes; your writing is a lot like BDR's with all this surreal humor that can benefit from tweaks to timing (fewer words before or after the joke) or word choice ("fled" instead of "run away", say) and doesn't require that its editor has played the game. Pick through it, keep what you like.

Ray!


I'd like to offer you advice on whether or not to purchase Postal II. I'd like to, but having paid the suggested retail price of $49.99, I find myself unable to give advice to anyone, on any subject, at any time. Postal II has ruined my ability to function normally within society at large by making my opinions worthless, a feat which was once the exclusive domain of lifetime subscriptions to Salon.



I envisioned two benefits to buying the game before it hit the discount bin next to Madden 97 and Kohan: Ahriman's Gift: I'd bypass the demo's seven-minute limit, and--in much the same way that I was able to look at the 11,741 Colorado voters who punched a ballot for Nader and say "Hey, I'm the '1'!"--I'd "see myself" in Fatbabies's purchase tallies. Unfortunately, these plans were ruined when Caltrops Reader Chillum provided 'intel' on beating the timer without a hex editor or a Logic Analyzer, and when Postal II sold so poorly that even Fatbabies gave it a free pass to the nation-state of Apathetica.



The Fire Is There, Future Columbiners -- Now Where's The Liver Extraction Button?



But hey, Trinity sold like shit too, right? Sales, like statistics, are for losers. Gameplay is what's important. Unfortunately, gameplay may be hard to come by: your protagonist works for a video game company, and so the titular "Postal" now refers to load times. The blood-red "loading" bar is utterly meaningless, and provides no hint of just how close you are to actually being able to move the "Postal Dude" around the map to commit crimes. The game's manual more or less admits to the game-ruining load times, and condescendingly implores you to get a faster computer. The manual coyly neglects to describe the ideal system for running this molasses-slathered hog, possibly because it exists only in the wet dreams of AMD's chip design team. 




Once you get going, there is lots to do in the game's city. Computer Gaming World, which gave Freelancer the genre description of "Han Solo Simulator" and their readers an opportunity to wonder "what in the fuck is a Han Solo Simulator?", could easily dub Postal II a "Serial Killer Training Package" or even "NFL Player Off-Season Sim." To illustrate, I've prepared a little quiz in the style of the television show "Beyond Belief". Some of these events are taken from the game; some are from the real-life adventures of NFL players. Can you guess which is which?






Let's ask this guy what he thinks of the game -- ah. Oh.



1) I had just used a taser on an attractive young woman. When her paralytic spasms subsided, I unzipped my pants and urinated on her. She recovered promptly, and shot me. I died. She kicked my corpse until a female police officer showed up, whereupon the girl accidentally kicked her instead of my corpse. They began shooting each other. I'll never know for certain, but I think they planned to make out just before the gunfight erupted.



2) I snuck into a female dormitory, where a girl I fancied previously lay sleeping. I opened her closet door and proceeded to take a snarling growler on top of all her clothes. I shit so loudly that the girl woke up. She called the police and I was carted off in a drunken, hazy cloud of shame.



3) In the course of a day, I followed several men and women into a secluded bit of valley. I broiled each one, lightly and for twenty-five to thirty seconds, with the shocker. I executed them with double-taps to the head. I then kicked each corpse up a hill (as their blood flowed down the hill), until I had a pile of bodies. I threw gasoline on the pile in full view of the cops -- who winked knowingly, saucily -- and burned my eight or nine victims while a nearby pedestrian vomited violently.



4) I inadvertently drove a car through the wall of a senior citizens' home, pinning an old woman under a dresser. Seeing her like that was too much to bear, so I fled on foot rather than stick around and give aid.




As it turns out, numbers one and three were done in-game. The other two describe the adventures of Najeh Davenport of the Green Bay Packers and Jerramy Stevens of the Seattle Seahawks. If, however, you substitute the shitting with pissing (and look, I think that's a fair substitution to make here) and discount the deformable environment at the retirement home, there's no reason a Postal II mod couldn't recreate those horrific events. Certainly, a "Jack the Ripper," "Night Stalker," or "Rae Carruth" level is within the capabilities of the editor. Fortunately, the sort of mod-community kids who might take on this project already write as incomprehensibly as Jack did in his "Dear Boss" letters. It's a match made in Heaven.


Psst! What's My Line? You'd Know if You Didn't Deviate From The Script



When you decide to "get serious" and complete some tasks within the game, you'll find that things are set up so that you've got a few mundane missions for each of the game's five days. Firstly, you need to go get your paycheck, cash it, and buy milk. Getting your check requires you to go to the top of the map, a distance of three load zones. Once there, you'll meet professional game designer Vince Desiderio, be fired, and receive your severance pay.

Running With Scissors decided to depict themselves within the game, as your (former) employer. A scene that showed us the muted rage of game developers would have been interesting, but they instead pieced together a sequence reminiscent of Journey's "Faithfully." You take the check, initiate a scripted event, a bunch of protestors throw down their signs and whip out their machine guns, and total scripted chaos breaks out as they enter Vince's office.



And, more or less, that's the game. The pointlessness of your required tasks are prettied up by unoriginal scripted events, set inside a mediocre first person shooter. Going to the bank? You'll be visited by bank robbers. Going to the church? Say "Hi!" to Mohammed and his M-16 toting brethren. At each and every stage, Postal II fails to mine a rich vein of drama and comedy, and instead goes for the sophomoric, sociopathic, obvious "gag." The very thought of the protagonist in a Catholic confessional is ripe for hilarity: can you imagine if the game recounted your in-game deeds as the priest became more and more shocked and frightened? That would havemade this game. But instead, the priest simply asks if you've made a donation ("No."), accepts your reply in the affirmative (wait, I haven't tithed -- oh, never mind) and stalls for time until the angry towel heads arrive.


What's the Verdict?




This would be a much cooler scene if she was really split in half rather than being an example of shitty collision detection.



RWS's immaturity and brash laziness are really what's responsible for this game's failure. They had no interest in presenting the perfect "murder simulator" that various politicians, morality watchdogs and garden-variety ignoramuses have been claiming already exists. Fair enough, but they also did nothing to distance themselves from the long-storied shooter field, aside from putting in a token GTA3-style "Choose Your Own Adventure" and then rendering it impotent with protracted load times. That, coupled with how terribly unfunny they are, makes it impossible to recommend this game. There are 'jokes' referring to how Arabs smell. Ah. Ha. There are'jokes' featuring former UGO Edgy Coverboy, Gary Coleman, which crash. Badly. (Coleman's execrable voice acting, at least, solves the apparent mystery of his chronic unemployment.) Furthermore, non-player characters will occasionally shit out a comment like, "Someone go get Lieberman." HURR! Just saying that jackass's name isn't funny: you've got to satirize him or--better yet--insult the fuck out of him. A reference alone doesn't cut it! Do some goddamn work!




I went into this game hoping I could recommend it. Then again, I also spoke with my brother before he left for the bars, tonight, hoping to recommend that he not wear stripes on stripes outside the house. He simply waved the Postal II receipt in my face and I fell silent. The hushed tension in the room was broken only by my computer's speakers, reproducing the sort of anguished cries that only third-degree burns can elicit. This was more awkward than you might think. As he left, his insoucant, striped garb was a clashing reminder of my opinions' newfound impotence. If RWS has done one thing right, at least, it's the sublime review-proofing of their game -- at least until it's sitting in a jewel case next to Storm Over Gift: 3, I guess. 


PREVIOUS NEXT REPLY QUOTE
 
Postal II by Ice Cream Jonsey 04/24/2003, 10:17pm PDT NEW
    Hmm. Worst game in existence, best review ever. I guess that makes sense. NT by Senor Barborito 04/25/2003, 12:01am PDT NEW
    Re: Postal II by Chunguo 04/25/2003, 12:17am PDT NEW
        Good stuff. Especially love the footbal zings. by SBDMT 04/25/2003, 12:46am PDT NEW
    Yup by I need clarification 04/25/2003, 2:28am PDT NEW
    My only quibble by laudablepuss 04/25/2003, 12:12pm PDT NEW
        Re: My only quibble by Ice Cream Jonsey 04/25/2003, 2:31pm PDT NEW
    Re: Postal II by Ray, of Light 04/25/2003, 8:34pm PDT NEW
        Re: Postal II by Binro the Heretic 04/26/2003, 12:16am PDT NEW
            Binro: sko must-read? by Ray, of Light 04/26/2003, 1:17pm PDT NEW
                Re: Binro: sko must-read? by Ice Cream Jonsey 04/26/2003, 3:06pm PDT NEW
 
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