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by THE HOLY GOAT OF POWER 03/03/2003, 11:54am PST |
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Cut out leveling up entirely. Lose those fucking XPs. For once make an RPG where the characters start out competent and badass so they can deal with the big cool badass things from the start. Did anyone seriously enjoy mugging quivering blobs of jelly for gold and exp for hours on end before finally EARNING the ability to wear the super badass armor and wield the sword of goodness and peace +5 for disembowling Seven-headed Dragons? If I want to do brainless repetitive labor for the satisfaction of EARNING something, I'll go get a retail job where I at least get a small amount of cash for my labors. Fuck earning, let's make an RPG that's FUN FROM THE GET GO! The Anti-Diablo, if you will.
"But Holy Goat of Power!" You mewl, "If you take the leveling and monster-mugging out of cRPGs, what's left?"
How about plot? As I recall, the original premise and appeal of role-playing games is actively taking the role of a character from the kind of stories you enjoy reading and going on wild adventures filled with excitement and danger, not rolling those three six-sided dice over and over again until you luck out and get all 17s and 18s on your attributes. Did anyone enjoy Planescape's clunky class-changing system or going on quests to deliver a message about labor troubles to the local warehouse? No! The plot was what made the game great. If anything, the chores and the stats detracted from the game.
Why not leave the numbers to the computer and replace stats with simple adjectives? Rograhn is Mighty, Slow, and Highly Skilled in the Battleaxe. Lyphwynn is Weak, but Quick, Very Stealthy, and Expert in the use of poisons. Go storm the castle of darkness and reveal a deeper mystery than you were originally tasked with solving!
The sad fact is, japanese cRPGs are just Anime with chores between the movies. At least they have better movies now than in the original Final Fantasy days.
Final statement: More meat, less filler! |
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