Forum Overview :: Baldur's Gate II: Shadows of Amn
 
Re: HERE'S A NOVEL IDEA by FABIO 03/03/2003, 12:31pm PST
If not eliminate levelling up, at least change around the way it works. I want a system like Crimson Land: upon each new level you get a cool perk. Crimson Land took everything fun about Fallout and crammed it into a 2 minute game. Wasn't choosing perks the funnest part of character developement in Fallout? Why the fuck should I have wait every 3 levels to get one though? Why can't that be my reward EVERY level?

Fuck watching a few numbers that I'm told are my stats increase a little, give me a cool, tangable ability. What the fuck's the point of simply increasing my stats so I can dish out/take more damage if enemies also dish out/take more damage as the game progresses? Just give me more cool things I can do so I have more options to deal with things.
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RPG magic system mechanics musings by Entropy Stew 03/02/2003, 8:46pm PST NEW
    See also: Arcanum NT by TAFKAM 03/03/2003, 5:59am PST NEW
        See also: sucks NT by FABIO 03/03/2003, 12:32pm PST NEW
    Re: RPG magic system mechanics musings by Bill Dungsroman 03/03/2003, 10:54am PST NEW
    HERE'S A NOVEL IDEA by THE HOLY GOAT OF POWER 03/03/2003, 11:54am PST NEW
        Re: HERE'S A NOVEL IDEA by FABIO 03/03/2003, 12:31pm PST NEW
        Re: HERE'S A NOVEL IDEA by Bill Dungsroman 03/03/2003, 1:08pm PST NEW
 
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