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by Lurker 15954 09/13/2014, 9:50pm PDT |
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I had read that the lead game designer/writer turned into a psychopath during production, firing artists and designers and generally being an asshole. They were 6 months over schedule and ended up firing 35 people after shipping. It shows in the last bit of the game where there's no more enemies, no more cool bosses, and you're actually told to wander around until the game decides to open the end for you.
(These are all for the final 2 hours of the game. I enjoyed everything before the full, open world point)
-The game absolutely takes a nosedive after you kill Patrick Stewart. After you kill him, you're expected to return to all of the previous areas in the most TORTUOUSLY SLOW backtracking sequence ever to collect all of the secrets and goodies. Backtracking in the Mega Man X games was fine, since each level was 1-2 minutes long. Here, even with the magic secret finding birds, you can waste a good hour to find the last secret in an area, thanks to the level design requiring you to redo the ENTIRE area plus fights, only to have it be a measly 2000 experience points (you'll have burned through more than 100k by then, and probably have no need for more).
-The giant guards that you stealth past in the beginning? Never fight them.
-The cool riot and mech police? Just disappear entirely.
-The fight against Satan? First do a truncated version of the sky whale portion from the first game, then a pretty easy fight against your possessed son. That's it. You don't get to fist fight him with crazy color coded magic puzzles or anything like that. They copied everything else from every other game! Why not a 3-phase final boss for closure? I was REALLY hoping you'd turn into a dragon since every boss character kept calling you "The Dragon" or would say "The Dragon has awakened".
-I had hoped that I'd at least get some sort of giant arena fight against all the demon enemies I had seen so far. Nope. Just infinitely spawning wizard ghosts (I guess to level up your skills before the final fight) and then you can hit B.
(For the entire game)
-The first game had REALLY fun little puzzles for you to do, all of which were completely optional. There's none of that here, nothing is optional except for some light exploration and the challenge arenas.
-ALL of the items you get are totally overpowered. One gives you infinite magic for 30 seconds, one gives you all skills and maximum weapon damage, you can hold up to 5 full health potions and buy them for almost nothing, and the transformation move usually takes off somewhere around 1/3 of a boss's lifebar. You also get a mist form later, which lets you dodge almost ANY attack and pretty much removes the need to pay attention to bosses. It's limited, but regenerates fast enough to be abused.
-Enemy blocks. Some enemies will simply block your moves with their weapons and you'll have to use one of your many block breakers to bring it down and stun them or risk a counter attack. The block breakers all start off with regular attacks, so you need to build up some momentum. OTHER enemies, however, are fully armored, so any attack that dinks them will send you reeling back, making all of your block breakers useless. Even enemies that block with shields get this effect, which makes me wonder why they bothered with block breakers in the first place. You can ONLY hurt them with a somersault attack or by using the gloves to rip off their armor. It's terrible when a single armored/shielded guy interrupts every single attack you make on the other 4 guys around him.
+The challenge arenas are fun, but I'm not sure why they insist on not having more than 2 difference enemy types on screen. It's not as though they interact with each other in any way.
+There's so much uncomfortable gore in the game that I'm willing to bet that it was a key factor in all the of negative reviews.
+I guess the game's like a 7? It really depends on what part of the experience you're thinking about. The end is so disappointing that I'm sure it brought down a lot of previously positive scores. |
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