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by Worm 05/02/2014, 11:31pm PDT |
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Iron Keep is a great example, one enemy type, I hit it 3 times it dies. The only 'rewarding' part is that it's easy to farm souls there. I miss a jump lose soul and just want to rush back to be done with it then I die again. Maybe some really great zone after Iron Keep opens up to make up for yet ANOTHER suit of armor enemy, but I doubt it. It just is lacking an essential something. I really have trouble explaining why Blighttown was dreadful and The Gutter is somewhere below an actual real world gutter as far as enjoyment. Is it the lack of multiple enemies? Is it the sense of confusion created by what are ultimately the same linear levels just stacked on top of one another haphazardly? Or is it just that I know I have nothing to fear from this game?
Even going back to Blighttown in NG+ where there really isn't any danger feels more tense than most of DS2. I can't quite put my finger on it. It's almost like I know the game isn't going to be trying very hard to get me, so I see the exploding zombies thrown in The Gutter and go "Oh there's the difficulty" and just blindly work my way through with a map. Dark Souls 1 did pull similar shit in Tomb of Giants, so maybe I'm just being overly hard on the game.
Granted PVP has been really fun and hopefully the game comes into it's own on NG+ or something like that. |
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Probably the first release day purchase I'll be making in 5 years by fabio 03/09/2014, 3:54pm PDT 
Re: Probably the first release day purchase I'll be making in 5 years by Lurker 340924 03/09/2014, 7:03pm PDT 
Re: Probably the first release day purchase I'll be making in 5 years by Cannibal Dave 03/10/2014, 12:24am PDT 
What happened in addition to getting TLOU to make it a good day? NT by mysterio 03/10/2014, 3:47pm PDT 
So it looks like the console version didn't ship with any shaders/lighting? by Worm 03/12/2014, 6:19am PDT 
Oh and just a little flavor to add to this fact. by Worm 03/12/2014, 7:43am PDT 
Goddamn, my first thought was "why are they comparing the DS 2 beta by Arbit 03/12/2014, 10:07am PDT 
That's some sweet Virtual Hydlide you got there NT by jeep 03/12/2014, 2:53pm PDT 
That's an expensive fix NT by If it wasn't crippled on purpose? 03/12/2014, 7:45pm PDT 
After watching more of the gameplay it seems like some areas look better. by Worm 03/13/2014, 1:04pm PDT 
Lighting seems kind of shitty for me by Rafiki 04/24/2014, 7:59pm PDT 
NEVERMIND. I guess lighting is shitty across the board for console and PC :( by Rafiki 04/24/2014, 9:03pm PDT 
I'm having 2nd thoughts on first day purchasing :( by fabio 04/25/2014, 1:05am PDT 
To clarify weapons degrading by Lurker 410942 04/25/2014, 5:28am PDT 
You can change the jump button in the options by Rafiki 04/25/2014, 8:09am PDT 
Did you join the hard mode covenant? Enemies felt more brutal once I joined. by Worm 04/25/2014, 11:13am PDT 
I don't know, I don't think so. I joined the mopey guy in Majula covenant by Rafiki 04/25/2014, 3:08pm PDT 
The hardmode covenant just increases enemy damage and lowers your damage. by Worm 04/25/2014, 5:53pm PDT 
It's becoming increasingly obvious how much the last minute lighting change ruin by Rafiki 04/26/2014, 8:02pm PDT 
Fuck the Ruin Sentinels. by Worm 04/26/2014, 10:29pm PDT 
Too many of these bosses by Lurker 340924 04/26/2014, 11:38pm PDT 
Yeah I read about skipping it, it's just a stupid fight though by Worm 04/27/2014, 2:23pm PDT 
Oh I totally agree by Lurker 410942 04/27/2014, 7:11pm PDT 
I can't believe that Royal Rat Authority wasn't designed by someone's kid. by Worm 04/29/2014, 7:11pm PDT 
As an aside, the rat covenant is awesome by Rafiki 04/29/2014, 7:35pm PDT 
I saw some people on reddit moaning about how it's 'not fun'. by Worm 04/30/2014, 10:32am PDT 
It feels like the encounters in general are set up with the brawl mentality. by Worm 04/30/2014, 10:53pm PDT 
It forces you to use cheap tricks by Lurker 340924 04/30/2014, 11:31pm PDT 
Re: It forces you to use cheap tricks by Entropy Stew 05/01/2014, 9:44am PDT 
Re: It forces you to use cheap tricks by Lurker 410942 05/02/2014, 4:49am PDT 
Right but the difference between SL 200 and 800 is what probably months of play? by Worm 05/02/2014, 10:44am PDT 
Oh I guess it counts lost souls toward your soul memory too. NT by Worm 05/03/2014, 6:21pm PDT 
I thought you were retarded because I fought the guys you were talking about lik by Rafiki 05/02/2014, 8:46pm PDT 
Yeah, if you are too far foward and block one of their attacks they all aggro. by Worm 05/02/2014, 9:46pm PDT 
The group shit doesn't stop by Lurker 340924 05/02/2014, 10:31pm PDT 
I'm dying non-stop but it's just because I'm completely sloppy. by Worm 05/02/2014, 11:31pm PDT 
RPS says it the teleporting that kills the tension by Lurker 340924 05/03/2014, 3:42am PDT 
This game is just all around easier by Rafiki 05/03/2014, 8:56am PDT 
Oh, and like you mentioned, the bonfire placement is too frequent NT by Rafiki 05/03/2014, 8:56am PDT 
Attack variety and enemy variety in general are both obviously lacking. by Worm 05/03/2014, 1:16pm PDT 
The only hard boss for me by Lurker 340924 05/03/2014, 9:15pm PDT 
Jesus christ the entrance to the Castle! by Worm 05/07/2014, 3:11pm PDT 
Not the worst part of the castle NT by Lurker 340924 05/07/2014, 6:40pm PDT 
You know it's funny, I'm already done with it. by Worm 05/08/2014, 1:04pm PDT 
I was thinking of the 6-door room by Lurker 410942 05/08/2014, 9:24pm PDT 
See I think I might benefit from having solo'd way too much MMO content. by Worm 05/08/2014, 10:25pm PDT 
Mirror Knight did not live up to the Demon Souls prison fight by Lurker 340924 05/09/2014, 12:42am PDT 
I've just lost all desire to play this suddenly. by Worm 05/09/2014, 5:16pm PDT 
Question by Fullofkittens 05/10/2014, 3:57am PDT 
The same reason I don't walk out of movies if they have bad scenes. by Worm 05/10/2014, 8:37am PDT 
I didn't think the crypts were that bad since it was so short by Rafiki 05/11/2014, 5:36pm PDT 
I LOVE DYING IN THE THRONE OF WANT NT by Graveyard run from Thorium Point 05/12/2014, 8:20pm PDT 
It's not bad, just boring. by Worm 05/12/2014, 10:25pm PDT 
So what are some positive changes from DS1? NT by fabio 04/27/2014, 9:23am PDT 
Re: So what are some positive changes from DS1? by Rafiki 04/27/2014, 10:27am PDT 
So I guess what that all means by Rafiki 04/27/2014, 10:28am PDT 
2 baffling changes by Lurker 340924 04/28/2014, 9:41pm PDT 
If you walk out of the tent in the Cove the right way you won't aggro things. by Worm 04/29/2014, 1:13am PDT 
More character customization! by Worm 04/27/2014, 11:51am PDT 
More of durability by Lurker 340924 04/27/2014, 4:17am PDT 
So how is it? NT by console people? 04/17/2014, 10:51am PDT 
There is an anti-piracy screamer, which is fucking hilarious. by Worm 04/29/2014, 1:43am PDT 
Modders tweak the graphics again by Rafiki 05/04/2014, 9:26pm PDT 
I forgot to mention, there's other preset files you can download from other peop by Rafiki 05/04/2014, 9:40pm PDT 
thank u NT by Mysterio 07/28/2023, 9:52pm PDT 
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