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Forum Overview
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Metal Wolf Chaos
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by fabio 07/19/2013, 2:46am PDT |
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E. L. Koba wrote:
fabio wrote:
They really need to stop making these tower defense action game hybrids. What is the point? You're sacrificing a ton of map awareness and proper strategizing and for what? A shitty 3rd person action component?
Imagine Brutal Legend if the whole game was defending your towers (instant game over if you lose one) with no units or guitar solos, just swinging the axe. That's it. That's 90% of this game in a nutshell.
Fuck, this is a tower defense game? I knew I should have checked caltrops before buying this on the steam sale.
You set "traps" instead of towers. A net trap that does massive damage but you have to be there to trigger it with your gun. Another pit trap that does massive damage but needs a minimum of 3 enemies to step on it at once. Fire barriers that will make most enemies move around them.
There's a bunch of options to spend money on but all you need to do is upgrade your axe and you win. Tom Chick will tell you "if you're using the axe you're playing it wrong", but the whole trap portion of the game is really just there to either delaying the need for the presence of your axe or amplifying the damage done with your axe once you get there. Theoretically you could plan to take care of enemies while you're not around, but enemy pathing is too finicky for that. Stick a pit trap where it looks like it'll cover the entire path that multiple enemies are coming down, and sometimes all 3 will step on it at once to trigger it, sometimes not. Roll the dice and restart.
I have yet to find a hybrid game like this that isn't just a shitty half baked action game meets half baked strategy game. |
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