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by Tansin A. Darcos (TDARCOS) 06/10/2012, 8:37pm PDT |
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Gemini Rue is one of the games in the Bundle in a Box in which you get an incredible amount of material where you choose the price starting either at the ridiculously low price of 99c to anything you want to pay, and if you offer something like more than $4.15 you get the complete collection. Since my (assumed) name is "Tansin Arogan Darcos" I decided to pay $6.66. This was the game that convinced me to buy the set. I'll look at some of the other games in the set later on.
I got stuck a couple of spots playing the game and found a walkthrough. All I use a walkthrough for is that really quick hint when I get stuck somewhere. Like on the top of the stairs in the building, I figured out to lock the door so the bad guys can't shoot me, but I couldn't figure out how to get out. Then I find a walkthrough and it says, get the guy you're with to push on the door, then you kick it at the same time.
Little things like that where I just need that slight hint. So the gameplay isn't bad.
The idea that you have two separate characters you're running and you can switch between the guy in the mental hospital and the guy stuck trying to get the location of his brother from the local Yakuza (Boryokudan) confused me a little and I suspect the game isn't saying so but the incidents on the street are the guy in the hospital dreaming them, sort of like Avery Brooks in Deep Space Nine trying to convince the orderlies in the mental hospital that he's actually a 25th Century Starbase Commander.
Technically the Boryokudan aren't Yakuza since the story takes place on another planet but I'm sure you get what I mean.
But Jesus, I think they could really have put some effort into making the graphics worse. The game's graphics are cheesy even compared to 1980s CGA animation. I have probably seen games written in Basic using sprite animation that had better production values than this game. Maybe they're trying to say something, but the animation is so crude as to be ridiculous. Well, that wouldn't be so bad if it wasn't for the fact sometimes the graphics fails, and you get "crock animation" in which parts of the screen become snow - literally snow - like you got when you tuned an analog TV set to a non-existent broadcast channel. Then if a character crossed over the area you could see the XOR effect in which their sprite replaces the snow where they're standing or walking past, then the snow returns. This snow effect looks terrible, and can't be intentional; it's a big, fat bug destroying the effect of the game.
The original price of this game alone is supposed to be something like $15 but if anyone saw how bad the graphics are and these sort of careless or thoughtless bugs I doubt they'd get that many people wanting to try it. The game supposedly has a lot of hand-drawn scenes, and I suppose that's true; it reminds me of someone using crayon on a bathroom wall; it's not even as good as chalk on the sidewalk.
I mean, the game's content is good, but the way they've done the graphics is so crummy, and doing it that poorly probably requires excessive effort to make it look bad, vs. standard graphics systems now in existence that I find the clearly low-level graphic mode detracts from the game.
I'm running it from Valve's Steam content manager as opposed to using the original downloadable version. I don't know if that would have made a difference.
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Gemini Rue by Tansin A. Darcos (TDARCOS) 06/10/2012, 8:37pm PDT 
Two more problems with Gemini Rue by Tansin A. Darcos (TDARCOS) 06/11/2012, 5:06pm PDT 
it's supposed to feel a bit old by jeep 06/11/2012, 6:21pm PDT 
Re: it's supposed to feel a bit old by Tansin A. Darcos (TDARCOS) 06/12/2012, 7:15am PDT 
Is this what it looks like? by Ice Cream Jonsey 06/12/2012, 7:31am PDT 
No fair using a screenshot from the first(!) Saturn port of Virtua Fighter. by Jerry Whorebach 06/12/2012, 9:16am PDT 
Fuck, VF on the M1 was 30 FPS wasn't it? Well the point still stands. NT by Jerry Whorebach 06/12/2012, 9:38am PDT 
What's the second one? It looks like a finished Fade to Black. NT by Ice Cream Jonsey 06/13/2012, 7:35am PDT 
Killer7, being emulated in Dolphin (hence the high resolution and stretched UI) by Jerry Whorebach 06/13/2012, 10:13am PDT 
The images for Gemini Rue are misleading, here's why by Tansin A. Darcos (TDARCOS) 06/12/2012, 6:38pm PDT 
Re: The images for Gemini Rue are misleading, here's why by Ice Cream Jonsey 06/13/2012, 7:34am PDT 
yeah this by jeep 06/13/2012, 10:48am PDT 
Tell me more Jonesy. I trust your opinion on adventure games NT by WITTGENSTEIN 07/09/2012, 8:10am PDT 
Re: Tell me more Jonesy. I trust your opinion on adventure games by Ice Cream Jonsey 07/09/2012, 9:34am PDT 
You can play it windowed. by Theodore Grahams 07/09/2012, 1:44pm PDT 
Quake looked fucking awesome when it came out. by McMoo 01/11/2013, 6:53am PST 
Re: Gemini Rue by skip 07/03/2012, 8:17pm PDT 
This game is a great homage to Cowboy Bebop with a bit of Blade Runner mixed in by WITTGENSTEIN 10/29/2012, 7:20pm PDT 
Compressing locations is no longer necessary. by Tansin A. Darcos (TDARCOS) 01/10/2013, 7:47pm PST 
Sometimes less is more. The same holds true for forum posts. Get the hint? by Caltrops.com 01/10/2013, 11:00pm PST 
Sandboxing by Tansin A. Darcos (TDARCOS) 01/11/2013, 3:06am PST 
Re: Sandboxing by Souffle of Pain 01/11/2013, 7:35am PST 
Then where will Wikipedia get its facts from? NT by The feckin encyclopaedia faery? 01/11/2013, 10:55am PST 
Today's games can have larger maps than old games. by Thoughts from a 50-year-old dumbass 01/11/2013, 11:11am PST 
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