|
by Fortinbras 09/04/2010, 10:37am PDT |
|
 |
|
 |
|
Mass Effect 2 is a game on a fucking time limit. And it's not a universal Fallout 1/2-style time limit either, it's an arbitrary set of parameters.
10 Did you get the Reaper IFF? Y/N
Y? GOTO 20
20 Have ship boarded, crew massacred
30 GOTO FINAL BOSS
At that point you have to go immediately to the final confrontation, regardless of your preparedness unless you want the bad ending. Most likely you haven't purchased ship upgrades, because lets face it they don't do shit for you except ensure the best ending. If you were a big enough schmuck to go drop by the dead Reaper ship first in the second part of the game, this can utterly fuck your game. At the same time though, the lack of side missions to progress through means that the character round-up is the only way to get most of the big rewards and upgrades for your ship and characters. In Mass Effect I if you played out all the side quests/missions, boring as some of them might have been, you were insanely hard to kill by the end of the game. With the Kasumi/Rogue VI/Shadow Broker DLC it's finally roughly equal in terms of its predecessor in the amount of preparation you can invest to smash through the last part of the game. |
|
 |
|
 |
|
|
|