Forum Overview :: Gamerasutra
 
A quick summary of classes by Daverd 02/13/2005, 11:12pm PST
Ninjas and Lancers are both pretty broken. Knights are alright early on because they can equip heavy weapons and armor, but abandon them for higher-up classes as soon as they become available. Black/White/Time Mages are all incredibly useful (especially once you get Calculators), as are Summoners. Geomancers and Mediators are terrible. Oracles are alright. One thing the game will never tell you about Oracles is that they use their magic power for physical attacks instead of their physical power, and that can make them downright strong in close combat. Samurai are mediocre as well. Bards and Dancers are basically worthless except for one JP-gaining trick (spoiler, see below.) Squires do get some pretty good abilities later on in the game but it's not worth it to stick with that class long enough to get them. Thieves and Archers can be safely skipped, unless you want some of the best equipment in the game, in which case you're going to have to steal it from bosses.

< spoiler >
Songs and dances trigger every so often at constant speed regardless of your character's speed, so they are good sources for JP for your abysmally slow Calculators.
< / spoiler >
PREVIOUS REPLY QUOTE
 
Tell me how to start my game! by Mischief Maker 02/12/2005, 6:09pm PST NEW
    Re: Tell me how to start my game! by FABIO 02/13/2005, 12:09am PST NEW
        and the non-sarcastic response by FABIO 02/13/2005, 12:16am PST NEW
            Re: and the non-sarcastic response by False 02/14/2005, 12:18pm PST NEW
                Knight's Break abilities + Ninja's two-weapons = Absolutely broken (GET IT?) NT by Daverd 02/14/2005, 4:09pm PST NEW
                The one nice thing about priests. by bink 02/14/2005, 6:18pm PST NEW
                    Punchline: wasted NT by Chucklebot 02/14/2005, 9:05pm PST NEW
        dancers rule, you're high by Kthor 02/14/2005, 10:03am PST NEW
    A quick summary of classes by Daverd 02/13/2005, 11:12pm PST NEW
 
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