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by Jerry Whorebach 09/01/2009, 1:12pm PDT |
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Russ Pitts wrote:
It was an ambitious project to say the least. Not only was the veteran developer attempting to mine gold in the long-barren wasteland of the Star Trek franchise, they were doing it with a first-person shooter, at that point as-yet unexplored territory in Trek games.
1997 - Star Trek: Generations - FPS
1998 - Klingon Honor Guard - FPS
Maybe "unexplored" sounded better than "thoroughly yet incompetently mapped out"?
Russ Pitts wrote:
The result was an instant hit. Review scores averaged 86 percent, and one critic called it "simply one of the finest first-person shooters to come out this year."
Gee I wonder where this information came from?
Michael Chang Gummelt wrote:
"The original Star Trek had a great sort of 'triumvirate' of primary characters with Kirk, Spock and McCoy. Each represented a different sort of philosophy or personality. ... The Next Generation continued this trend ... that and the whole idea of an organized, well-developed and well-funded space exploration effort. It was like something out of the complete fantasy of pulp sci-fi from the decades before combined with more modern characterization and cutting-edge science-fiction concepts."
"Then Voyager came along and we had to think of some reason why people might like it. In the end we settled on space marines." |
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