Forum Overview :: Star Trek: A Final Unity
 
escapist interview with the devs of elite forks 1 by Weyoun Voidbringer 09/01/2009, 6:48am PDT
http://www.escapistmagazine.com/articles/view/issues/issue_217/6478-Elite-Force-The-Essence-of-Trek

"We knew we couldn't just do an old-school shooter," says Gummelt. "We knew there needed to be much more in the way of scripting, dialogue and NPC interaction than we had ever done before in a game. Luckily, Half-Life had just come out and shown the way in terms of depth in that area and its success, I feel, gave us the model and the license to really push that as far as we did."


was I one of the few people that didn't hate quake 4 specifically because raven developed it?
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escapist interview with the devs of elite forks 1 by Weyoun Voidbringer 09/01/2009, 6:48am PDT NEW
    I remember thinking Take No Prisoners was pretty fun by Jerry Whorebach 09/01/2009, 1:12pm PDT NEW
        Re: I remember thinking Take No Prisoners was pretty fun by Mr. 3000 and his blob 09/01/2009, 6:21pm PDT NEW
            picard riker and data by Weyoun Voidbringer 09/01/2009, 7:19pm PDT NEW
                The TNG dynamic owed more to Hill Street Blues than the original series v_v NT by Jerry Whorebach 09/01/2009, 9:38pm PDT NEW
                    my favorite cop show next to 21 jumpstreet NT by Weyoun Voidbringer 09/02/2009, 2:51am PDT NEW
 
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