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by Weyoun Voidbringer 09/01/2009, 6:48am PDT |
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http://www.escapistmagazine.com/articles/view/issues/issue_217/6478-Elite-Force-The-Essence-of-Trek
"We knew we couldn't just do an old-school shooter," says Gummelt. "We knew there needed to be much more in the way of scripting, dialogue and NPC interaction than we had ever done before in a game. Luckily, Half-Life had just come out and shown the way in terms of depth in that area and its success, I feel, gave us the model and the license to really push that as far as we did."
was I one of the few people that didn't hate quake 4 specifically because raven developed it? |
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