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by Arbit 07/31/2009, 1:57pm PDT |
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I remember in the 1.4.2 beta, if I was playing Kommando Nob and an opponent made a barbed strangler warrior brood, that was GG. Good luck fighting an instant suppression artillery weapon with no setup/teardown that nullifies the KNob's biggest advantage!
FABIO wrote:
I don't think anyone really understands detection =(
Apparently, every unit has a detection radius. But for non-detectors, it's really tiny and only partially reveals them. Basically, you have to run into the stealthed squad to reveal them, and they get a 50% damage reduction to ranged fire. A detector reveals them completely and removes the partially stealthed bonus. ADDITIONALLY, stealthed squads can use ranged attacks and remain partially stealthed, BUT melee will reveal them completely but only if they participate i.e. they swing back. I THINK. Being revealed gives the unit a reddish aura and they lose the predator effect. Being partially revealed gives a reddish aura but they retain the predator effect.
Honestly, I think the KNob would be unplayable if people actually knew what the detectors are. I approve of Relic only releasing critical game information via patch notes and third party websites! |
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DAWN OF WAR 2 EPIC PATCH: IT'S HEEEERE (tomorrow) NT by Fortinbras 07/29/2009, 12:36pm PDT 
ETHAN STEELE GET YOUR FUCKING GAME PATCHED AND LETS KILL SOME TYRANIDS NT by Fortinbras 07/30/2009, 1:56pm PDT 
Oh by the way, Dawn of War II is 25 bucks this weekend NT by Fortinbras 07/30/2009, 2:56pm PDT 
Two blood brothers forged in battle seek third bro, apply within NT by Ethan Steele 07/30/2009, 5:13pm PDT 
Holy fuck rangers!!! by FABIO 07/30/2009, 5:19pm PDT 
This is exactly what happened with me and Steele by Fortinbras 07/30/2009, 5:22pm PDT 
How are Space Marines?? by Fortinbras 07/30/2009, 7:05pm PDT 
not sure yet by FABIO 07/30/2009, 7:28pm PDT 
I noticed the radius on my Looted Tank/Tankbustaz big explosive shot is huge now by Fortinbras 07/30/2009, 7:44pm PDT 
Tyranid Warriors can retreat and reinforce and are generally more mobile by Ethan Steele 07/31/2009, 6:50am PDT 
Re: Tyranid Warriors can retreat and reinforce and are generally more mobile by FABIO 07/31/2009, 9:35am PDT 
The different power weapon changes and stuff are in the patch notes, BUT by Ethan Steele 07/31/2009, 11:28am PDT 
Re: The different power weapon changes and stuff are in the patch notes, BUT by FABIO 07/31/2009, 11:44am PDT 
Rangers, shoota nob, scout sargeant, warrior brood by Arbit 07/31/2009, 1:57pm PDT 
If Argus Ruins is Space Marines Win, Tiber Outpost is Eldar Banshees Win =( NT by Fortinbras 08/02/2009, 3:55pm PDT 
Orks don't do that bad against them by FABIO 08/02/2009, 4:47pm PDT 
Angel Gate is also a godawful shit map by FABIO 08/02/2009, 6:04pm PDT 
Ranged/melee stances broken. by FABIO 07/31/2009, 7:08pm PDT 
They said this was to rebalance the game...right? by Fortinbras 08/01/2009, 5:25pm PDT 
Carnifex: crap by FABIO 08/03/2009, 11:43am PDT 
so they removed that venom cannon bioplasma shit? NT by Weyoun Voidbringer 08/03/2009, 3:40pm PDT 
That's the Killer Screamer by FABIO 08/03/2009, 5:05pm PDT 
so nid players still laugh at the losing team after dominating the whole round by Weyoun Voidbringer 08/03/2009, 5:42pm PDT 
They mock them and laugh at them as they are repeatedly crushed and maimed, HOPE NT by Creexuls, a monster >:3 08/03/2009, 6:10pm PDT 
nope by FABIO 08/03/2009, 10:23pm PDT 
Farseer by Ethan Steele 08/03/2009, 3:45pm PDT 
Re: Farseer by FABIO 08/03/2009, 5:14pm PDT 
Re: Farseer by Ethan Steele 08/04/2009, 9:15am PDT 
I'm really enjoying playing as Eldar w/ Warp Spider NT by Fortinbras 08/04/2009, 11:45pm PDT 
Re: Stormboyz by Arbit 08/07/2009, 9:33am PDT 
Automatch is a steaming pile of shit by Arbit 08/04/2009, 12:33am PDT 
I just wish you could veto a map at each tier like battle.net by FABIO 08/04/2009, 2:57am PDT 
Quick thoughts after first few games by Ice Cream Jonsey 08/05/2009, 12:40am PDT 
Re: Quick thoughts after first few games by FABIO 08/05/2009, 12:59am PDT 
Re: Quick thoughts after first few games by Arbit 08/07/2009, 9:16am PDT 
PRO TACTICS: Spam Tac Marines, Spam Choppaz, don't play Tyranids NT by Fortinbras 08/05/2009, 8:01pm PDT 
Re: PRO TACTICS: Spam Tac Marines, Spam Choppaz, don't play Tyranids by FABIO 08/06/2009, 3:03am PDT 
D-cannons are an Eldar's only hope against tac spam by FABIO 08/18/2009, 4:44pm PDT 
Re: D-cannons are an Eldar's only hope against tac spam by Arbit 08/18/2009, 5:25pm PDT 
Re: D-cannons are an Eldar's only hope against tac spam by FABIO 08/18/2009, 7:32pm PDT 
Re: D-cannons are an Eldar's only hope against tac spam by quality posts 08/18/2009, 9:32pm PDT 
UHHHHH I agree with this quality post. NT by Arbit 08/18/2009, 9:50pm PDT 
Stormboyz engage their target faster if you don't jump. The jump is to escape. NT by Ethan Steele 08/18/2009, 5:25pm PDT 
escape backwards into the fields of tac marine fire :( NT by Weyoun Voidbringer 08/18/2009, 5:31pm PDT 
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